SMITE Pro League Rules

1. ELIGIBILITY

1.1 REQUIREMENTS

  1. Every team must read, understand and agree to the rules for participation in the Pro League (the “Rules”). Thereafter, each player is expected and required to abide by the Rules, and any failure to follow them will result in punitive measures, including but not limited to all items listed in Section 4.8.
  2. Each player may only use their own account.
  3. Each player must be thirteen (13) years of age or older pursuant to the SMITE Terms of Service.
  4. Each team must have five (5) players present throughout the entire tournament, regardless of whether the team is currently playing, waiting to play, or otherwise occupied.
  5. Each Team is required to only play with members of the same clan in-game who was checked-in at the beginning of that given week meaning each player participating must wear the same clan tag.
  6. Each team must have one designated person, who is eighteen (18) years of age or older, responsible for distributing any cash prizing (the “Manager”). This can be the same player as the Team Captain (as defined in Section 3.2) or another person entirely.

1.2 RESTRICTIONS

  1. Teams may only participate in the Pro League that is within their own region.
  2. Teams must hold an appropriate name. Any team in the Pro League with a name deemed unsuitable will be asked to create a new team in-game in order to participate.
  3. The name of a team may not be changed once the starting roster has been submitted as per section 3.2(h) unless it’s approved by an admin due to a sponsorship.
  4. Each teams roster must hold appropriate player names. Any player with an inappropriate name will be asked to change his or her name. That team will be ineligible to participate until each players name is considered suitable by the tournament administrator.

1.3 QUALIFICATIONS

  1. Only teams from the Pro League Qualifiers and Pro League Play-in’s are eligible to participate in the Pro League
    1. In case of a team being disqualified or removed from the Pro League, a pre-determined process listed in Section 2.2(c) will be used to bring in a replacement team.
  2. Teams may only play with the players that we’re checked in for that given week - unless the proper conditions are met from Section 3.3(d)
  3. Players must be tagged up and on the clan within the SMITE client in order to compete.

2. TOURNAMENT FORMAT

2.1 GENERAL

  1. The Pro League will run for 7 weeks starting on Wednesday, August 27. Games will be played 5 days a week for both regions: every Wednesday to Sunday.
    1. Times for each game can be found here.
  2. North American tournaments must be played in the North American region and European tournaments must be played in the European region.
  3. The Pro League will be played in a Round Robin format. Each team will play every other team in 4 games throughout the 7 week league.
  4. Every Game must be created with the following requirements:
    1. Name: Determined by Team Captain
    2. Password: Determined by Team Captain
    3. Region: North America/European
    4. Pick Method: Draft with six (6) bans total
    5. Party size: 5v5
    6. Allow Spectators/Record Demo
    7. Spawn Lane Minions
    8. Starting Level: 1
    9. Starting Gold: 1500
  5. Each game in the Pro League will be a Best of 1
  6. The top 4 teams with the best Win/Loss record will be invited to the Regional Championship LAN. The bottom 2 teams with the worst Win/Loss record will need to compete in the Regional Wildcard Tournament against the top 2 teams from the Challenger Cup.
  7. In case of a tie in Win/Loss record, ties will be broken based on how many teams are involved.
  8. In case of a 2 way tie:
    1. Head to head record
    2. If a tie exists from (a), 1 tiebreaker game will be played. Draft order will be determined by a coin flip.
    3. In case of a 3 way tie:
      1. A single elimination tournament will be played. The team with the higher seeding in the Regional Pro League Qualifiers gets the bye into the finals. Winner of the single elimination tournament wins the tie breaker and the other 2 teams go to the 2 way tie rule in 2.1g(ii). Games played in the tie breaker do not count towards the head-to-head record. Only games from the round robin will count towards teams head-to-head record.
    4. In case of a 4 way tie:
      1. A coin flip will determine 2 match-up's at which teams will compete each other to determine their position in the Round Robin.
  9. These match-up's will be played in a Best of 1 series. Draft order will be determined by a flip of a coin.
  10. Any player who participates in the Pro League between Week 1 to Week 4 will not be eligible to play in the Challenger Cup. Players may play for other Pro League teams, just as long as they follow the roster rules listed in Section 3.3(e).
    1. Before the start of Week 5 (after the break), players have the choice to continue in the Pro League or drop down to the Challenger Cup. Players who participate in a minimum of 1 game in the SPL will be tournament and roster locked. Players who play a minimum of 1 game in the Challenger Cup will be roster locked to their team, but will still have the option to play in the SPL if he/she is checked in properly.
  11. Additional restrictions may be added at any time before or during a Game or Match by an Administrator if a known or “game breaking” Bug is found.
    1. Each player shall use his or her best efforts to report any Bugs found immediately at the end of each Game. Any player knowingly using one (1) or more Bugs to his or her advantage will be immediately disqualified from the Tournament.
    2. Due to any possible technical issues w/ SMITE or its servers, games may be rescheduled on an admins behalf to another day and time not listed on the schedule.

2.2 Teams

  1. Teams in the Pro League are invited on an organization basis. Organizations will remain in the Pro League just as long as they follow the Pro League roster rules in Section 3.3.
  2. Teams are required to check-in every Monday before 11:59pm EDT each week of the Pro League schedule with their starting roster and stand-in’s along with their roles. Any other team changes need to be reported at this time as well.
    1. The first weeks check-in is Wednesday, August 20 before 11:59 EDT - as listed in Section 3.2(g)
  3. If a team ever drops, gets removed or disqualified from the Pro League, the team with the most points in the Challenger Cup will be invited.
    1. The newly invited team will pick up the remaining schedule of the replaced team, but will start with a 0-0 record.
    2. If the team with the most points declines the invite, the invite will be extended to the team with the 2nd highest placement in the Challenger Cup
  4. If a team misses 2 consecutive games, the team will be warned. If 3 games are missed in a row, they are subject to removal of the league.
  5. If a team misses 5 games throughout the Pro League season, they are subject to removal from the league.
  6. A team may be acquired by a new sponsor or organization in the middle of the Pro League. This may only be done, however, during the Monday before the start of the week of competition. See Section 2.2a.
  7. If a team does not show for their scheduled match, they will automatically be given a loss for the game as well as forfeit any prizing from that game. If the other team showed up for the schedule match, they will earn the win automatically and still receive prizing for said match.
    1. If both teams do not show up for their scheduled match, both teams will receive a loss and lose any prizing from that said match. Teams will also be warned on potential removal from the league depending on their previous history.

3. TOURNAMENT RULES

3.1 PLAYERS

  1. Teams and players are required to be available to play during the schedule times given to them before the start of the Pro League.
  2. Teams may not create a Game or start a Match until an Administrator provides the appropriate permission.
  3. High standards are expected from every player competing at all times. Each player must follow the SMITE Terms of Service that he or she agreed to upon signing up for an account, including Item 12 (Online Rules of Conduct). Failure to abide by the SMITE Terms of Service may result in punitive measures, including but not limited to disqualification, suspension from future events, and/or termination of your account.
    1. This includes well-mannered behavior in stream chat or any other forms of communication throughout the tournament. See section 4.6 for more.
  4. Cheating is strictly prohibited. No player should be manipulating game files, using unapproved game modifications, or any other method by which one may gain an unfair advantage over another player.
    1. Any players found cheating are subject to removal of all Hi-Rez Studios related and sponsored tournaments as well as permanently banned in SMITE.
    2. If any player is found using such cheats or injectors during competitive play, all games that were affected due to cheats will be subject to forfeiture and other potential penalties.
  5. Collusion, intentionally losing a game, or any other action of a similar or reprehensible nature will not be tolerated. Each player shall use his or her best efforts to compete in a sportsmanlike manner.
  6. Abusing spectator, including but not limited to stream sniping and/or ghosting will be treated as cheating. If a team or player is suspected of cheating, the Administrators reserve the right to take punitive measures.
  7. A player is not allowed to use another players account (smurf) for any reason whatsoever. Players in violation of doing so will result in punitive measures including and not limited to the team being disqualified from the tournament and a potential banning of those accounts.
  8. If a player account is suspended or is permanently banned during the time of the Pro League, he or she will not be allowed to participate unless specific written permission is granted from Adam “HiRezAPC” Mierzejewski.
    1. Players must use the name that their team captain checked them in as at the start of the that given week. If a player has changed their name from a previous week, it must have been brought to an admins attention prior to the week of competition. Admins reserve the right to change a players name back to their previous name if a proper check-in wasn’t performed.
    2. A player may not change his/her's name in the middle of the week. Once the team’s captain has sent in the roster for the given week of the Pro League, he/she must maintain the same name that they played under from the start of the tournament to finish. Details on rosters can be found in Section 3.3.
  9. During the Pro League, players may be asked to participate in interviews whether they’re live or text based. Teams are asked to be available at all points during tournament broadcasts and have a player available to represent the team for such interviews.

3.2 CAPTAINS

  1. Each team shall determine who will act as Team Captain prior to the start of the Pro League (the “Team Captain”), whereupon such appointment shall be permanent for the entire Pro League. The captain will be the main point of contact for Hi-Rez Studios to deliver any information regarding the team including but not limited to:
    1. Rosters
    2. LAN logistics such as needed forms, travel accommodations and other needed information.
    3. Team availability
    4. Team / player information
    5. Tournament communications
  2. For teams competing under a professional organization, there must be designated Team Captain as well as a Team Owner. The Team Captain will fulfill the items listed in 3.2(a). The Team owner, however, has the ultimate say on all team decisions.
  3. For teams competing that are not sponsored or under a professional organization, the Team Captain will play the role as the team owner as well. He will have all power and say on all team decisions.
  4. Each team is also responsible for designating a backup representative (the “Team Assistant”) should the Team Captain be unavailable due to unforeseeable or emergency circumstances. If a Team Assistant is required to act in the Team Captain’s place, he or she shall be responsible for all of the Team Captain’s duties until otherwise instructed by an Administrator.
    1. A team representative must be in Teamspeak 3 at all times during the start of scheduled games for that day.
  5. Every Team Captain is responsible for updating the Administrators with any information pertaining to his or her own team as well as making sure that any requested information is provided to the requesting Administrator(s) in a timely fashion.
    1. Team Captains are responsible for updating the outcome of matches with the proper Match ID in Teamspeak 3 and any other requested information.
  6. Each Team Captain must be available at all times to the Administrators for the entire duration of the Tournament.
  7. Team Captains are required to use Teamspeak 3 to communicate with the admins. Captains may be contacted via direct or group messages through this software and will be held accountable for information passed through this medium. Information on Use and FAQ.
    1. Only team captains of participating teams for that days tournament are allowed to speak in Teamspeak 3. Any other players or teams using Teamspeak 3 may be subject to punitive measures at an admin's discretion unless filling in for a team captain; fulfilling 3.2c.
  8. Team Captains must check-in their first roster and team name the Wednesday before the start of the Pro League - Wednesday, August 20 (11:59pm EDT).
    1. All necessary items such as the team captain, team logos and branding guides must be sent in at this time as well. If additional assets are requested by HiRez Studios, teams must supply those materials at their earliest convenience.
    2. Teams will be given a deadline at which they must submit the players that they are sending to LAN. Depending on the amount of players HiRez will allow teams to invite to the LAN, they must be decided and send forward to HiRezAPC by only the team captain. Once that roster has been submitted and the deadline has past, no other members may be invited unless there are severe circumstances.
      1. Only the players submitted may be used at the LAN event.
      2. Teams will be given forms with strict deadlines in order to prepare for the upcoming LAN. Teams failing to submit these forms to HiRez within the deadline will potentially jeopardize their invite to the LAN at which the next team in line will be invited.
      3. Teams are required to attend the event during the designated times of travel. Only under unforeseen circumstances will players be able request a late arrival or early departure.
      4. Invites to LANs are for players, captains, team owners or team managers only.
      5. A minimum of 3 players from SPL Week 7 or Wildcard Week 2 rosters must be used in order to participate in the SMITE Regional Championship. A maximum of 2 new players to the roster may be used.

3.3 ROSTER AND STAND-IN RULES

  1. Rosters must include a minimum of 5 players who are all signed up under the same clan in-game.
  2. Every team must have five (5) players present and ready to play at all times of their scheduled games.
  3. Team rosters need to be submitted and emailed each week before the start of the Pro League to HiRezAPC by each Monday (11:59pm EDT). The roster must include all stand-in’s that may be used during the course of that given week. A form will be given for captains to fill out each and every week.
    1. Starting on the Monday before the 5th week of the Pro League (September 22 by 11:59pm EDT, after the break week), any player checked in to the team will be roster locked to that team until the completion of the SMITE World Championship.
    2. Teams are allowed to check-in as many players as he or she pleases, just as long as they are eligible players.
  4. In order for a team to use a stand-in that was not checked in that Monday, they must be an eligible stand-in, notify an Administrator and get the opposing teams permission to allow the use of the stand-in.
  5. 1 Week Cooldown: For a player to change teams within the Pro League, they must not play for a full week. At that point, that player can be checked in for another team after the full week of not competing.
    1. Example: Week 1 - Player A plays for Team A. Week 2 - Player A does not play for at all. Week 3 - Player A can now play for Team B
    2. Example: Week 1 - Player A plays for Team A. Week 2 - Player A plays 1 game with Team A. Player A will not be eligible to play for another team on Week 3. He/she must not compete in Week 3 in order to play for another team on Week 4.
  6. Trading from organization to organization will be allowed between Week 1 - 4 with no 1 week cooldown restriction. Both teams must email HiRezAPC with the request for the trade and may not use those players until specific permission is granted.
    1. Example: Team A wants to trade their player, Player A, to Team B for player Player B. If both owners of the team sends written consent to HiRezAPC, the trade will be evaluated and processed at that point.

3.4 PAUSE / STOPPAGE OF  TIME

  1. Pausing in the middle of any engagement such that it would give either of the teams any sort of benefit or advantage is strictly prohibited.
    1. A combat pause system have been built into custom games. When tournament games are played with this option available, all pauses that successfully go through the client will be considered valid. Otherwise, the game will not allow teams to pause during any sort of combat or skill channeling.
  2. The Game will not resume (F10) until clearance from an Administrator is issued and all players are notified and ready to continue.
    1. If any player pauses or unpauses the game without permission, it may be considered unfair play (See section 4.6).
  3. Each team is allowed a maximum of three (3) pauses per Game. Each pause cannot exceed more than three (3) minutes. If a Game is paused and the team is close to the three (3) minute mark, the team can inform an Administrator that the problem is taking longer to resolve. Without unpausing the game, the timer for the next pause will begin. Once the issue is resolved, the teams will confirm with an Administrator that each is ready to unpause. Only at that point does the pause timer stop. Any player experiencing continual problems, such as illness, should have a backup player ready to take his or her spot. If no eligible substitutes are available, the Game will continue without a replacement player. Any additional pauses may be provided by the Administrators.
  4. A player may pause the Game if any of the following conditions are present.
    1. One (1) or more players have disconnected from the Game due to any form of network disconnect or computer crash.
    2. One (1) or more players are experiencing technical malfunctions related to hardware or software problems.
    3. One (1) or more players are experiencing severe illness.

Notwithstanding the foregoing, any pause made pursuant to subsection (d) must follow the restrictions set forth in Sections 3.4(a), (b), and (c).

3.5 ADMINISTRATOR RULES

  1. Administrators will be checking each team’s lineup and making sure the players are logged into the proper accounts.
  2. Administrators will be in charge of initiating the start of each Game.
  3. Each and every pause and unpause must be approved by an Administrator pursuant to Section 3.4.
  4. Each Administrator reserves the sole discretion to determine the final outcome and results of any Game and/or Match he or she is presiding over. Notwithstanding the foregoing, Adam “HiRezAPC” Mierzejewski may override any Administrator decision.

3.6 SETUP TIME

  1. “Setup Time” means the time between Matches. The designated time will be the moment shortly after the completion of a full game to the time right before the next game begins.
  2. During Setup Time, every team must:
    1. Immediately communicate with the admins on previous match results and match ID.
    2. Consult and prepare with the admins for the next game or match.
    3. Ensure each player's computer and peripherals are working appropriately.
    4. Use the bathroom or other personal needs.

3.7 Spectating and Streaming

  1. Abusing spectator, including but not limited to stream sniping and/or ghosting will be treated as cheating. If a team or player is suspected of cheating, the Administrators reserve the right to take punitive measures.
  2. Players are allowed to stream matches; however, players are encouraged to stream with a delay of at least 3 minutes to cancel out any sort of “stream sniping”. Stream at your own risk.

4. MATCH AND GAME RULES

4.1 GENERAL RULES

  1. A “Game” is defined as an instance of Tournament competition where the outcome is determined by either the completion of the objective (defeating the enemy Titan), a team surrendering, or a team being disqualified.
  2. A “Match” is defined as a full set of Games (i.e., a best of three (3) series) that is played until a team wins a majority of the set.
  3. This is a 5v5 (Conquest) Tournament. The Team listed as the home team will have the choice to select their side as first pick or second pick. In a multiple game series, the loser of a game will have the option for first pick or second pick.
  4. Games must be created as stated in Section 2.1(d).
  5. When a team surrenders a Game, it will automatically be given the loss for that Game. If there are any following Games that the same team must play in, such as the second Game in a best of three (3) series, that team is required to play.
  6. When a team is disqualified from a Game, Match, or the Tournament, it will automatically be given the loss for that said Game or Match, as well as potentially being removed from the remainder of the Tournament.
    1. Any team that is disqualified from the Tournament may forfeit all prizing, outstanding per diem, and benefits that they may have earned related to the Tournament. Disqualifications may be awarded after the tournaments completion OR prior to the tournaments completion but after a teams elimination.

4.2 PICKS AND BANS

  1. Picks and bans for Games will be handled using the Draft Pick (6 bans)
  2. As indicated in subsection (a), each team may ban up to a maximum of three (3) characters each Game.
  3. All picks and bans must be executed through the automated process within the SMITE client, and any use of chat for the same is strictly prohibited.
  4. Players are expected to hold their game until notified by an admin such that the broadcasters can broadcast picks/bans.
  5. In the event that a team does not select one (1) or more picks or bans within the allotted time frame, the following may occur:
    1. Bans : Failure to ban in the allotted time requires the following action: In a timely manner, the team captain should contact the enemy team captain and an Admin to explain the problem and give their intended ban. This grace is granted once per match up. In the event that you do not select your first or second ban in time the team will be disqualified.
    2. Picks : If you do not pick in time, the game will be remade. Teams are allowed a grace restart once per game. If your team fails to pick more than once in any game, the team failing to choose a god will forfeit that game and continue to the next (if applicable).
    3. Pervasive failure to pick/ban in a timely manner will result in punitive measures - as listed in Section 4.8.
  6. The newest God is not available for two weeks OR until a new god is released, whichever comes first, during the time of the Tournament. This ban does NOT count towards the 2 bans that each Team gets.

4.3 PUNCTUALITY OF PLAYERS AND TEAMS

  1. Each Game is expected to start within one (1) minute of an Administrator’s request. If a Game does not start within the one (1) minute period, any teams present must contact an Administrator immediately with a compelling reason for the delay.

4.4 DELAY OF GAME

  1. We allow a 5 minute delay between matches. This allows the Casters to take a short break in-between matches, and both Tournament spectators and Players to take a break themselves.
  2. Team Captains are required to get an Administrator approval for delays that will last more than 5 minutes.
  3. During the Tournament, some Games may be requested to be held or gated based on the Tournament schedule.
    1. Teams are required to check with an Administrator and verify whether the next Game is on time. This process is to ensure everyone is communicating and informed about the Tournament schedule.
    2. In special cases where one (1) or more Games must be held over thirty (30) minutes, Administrators will be in close contact with the affected teams. Players must remain in the Tournament voice communication server during this time and be prepared to play upon notice. Admins will put their best effort and estimations forward to team captains.
  4. In the case of a player’s client loading slowly or a Game crashing upon loading, an immediate pause may be issued until all ten (10) players successfully load in and connect. The applicable Team Captain shall notify an Administrator of this process immediately upon pause.

4.5 PLAYER DISCONNECTS

  1. If a player fails to load into a Game or disconnects during a Game where no character kills have occurred and the in game timer reads ten (10) seconds or less, the following shall apply:
    1. Either Team may request a remake of the Game. Any remake must be approved by the appropriate Administrator. Players must continue playing the original Game until an Administrator approves the remake. Remake requests from an individual team will only be awarded once per Game, unless otherwise determined by two (2) or more Administrators.
  2. If a player disconnects during a Game where character kills have occurred or the in game timer reads greater than ten (10) seconds, there will be no remake unless otherwise determined by the head Administrator.
  3. The substitute player checked-in pursuant to Section 3.3 may be used between remakes, provided it is approved by an Administrator.
  4. In the event of a remake, both teams must pick and ban the same characters as in the previous Game. However, players may exchange which characters they are playing.

4.6 UNFAIR PLAY / MANNERED PLAY

  1. The following are considered unfair play:
    1. The use of any type of injector, cheat, map hack program, or any other third party program or device as further described in Sections 3.1(d)
    2. Intentional pausing, as further described in Section 3.4, or disconnecting.
    3. Unsportsmanlike conduct, including but not limited to inappropriate actions directed toward other players, the audience, Administrators, or other Hi-Rez Studios personnel, or inappropriate actions directed affecting the Game such as intentional feeding or collusion as further described in Section 3.1(e).
    4. Interacting with any livestream chat on Twitch or any other similar website prior to the official broadcast showing the Game is complete as further described in Section 7.1(a).
      1. Violating the SMITE Terms of Service as further described in Section 3.1(c).
      2. Private messaging another player during the Tournament is strictly prohibited.
      3. Each player shall use his or her best efforts to act as a well-mannered individual throughout the tournament. Examples of poor manners include, but are not limited to, the following:
        1. Constant emote spam in-game, including taunting.
        2. Sending messages to a player before, during, or after a game.
        3. Spamming any unnecessary pinging in game, including during a pause.
      4. If a team shows signs of not trying or not putting forward the best roster for their team, we reserve the right to evaluate the situation and disqualify that said team.

4.7 GAME VICTORIES

  1. Each Game must be played until the final objective is completed (destroying the opposing Titan) or until a team surrenders in order to receive a victory.
  2. In the event of a Tournament server crash or malfunction, any affected Game(s) will be remade from the start unless Adam “HiRezAPC” Mierzejewski has agreed to award a team with the victory. In the event of a crash or malfunction, a team will have won if all of the following are met:
    1. The game has lasted more than 20 min
    2. The gold differential is 12k+
    3. They have destroyed two enemy Phoenixes and have at least one tower in all lanes

4.8 PUNITIVE MEASURES

If any player or team violates a rule contained herein, the player or team as a whole may be subject to disqualification, including forfeiture of any and all payments from Hi-Rez Studios associated with the Tournament. Other punitive measures may include, but are not limited to, lose of god bans, lose of pause time, suspension or prohibition from participating in future Hi-Rez Studios’ events.

5. POST MATCH RULES

5.1 GENERAL RULES

  1. Players shall not type or otherwise participate in any livestream chat until coverage of any Game they were participating in has concluded. This includes during any Game pause. The purpose behind this restriction is to avoid spoiling events to the audience because all broadcasting is sent out on a delay.
  2. If a team wins one or more prizes, the email address given on the check-in form will be used to continue communication with the team. Hi-Rez Studios will need to obtain contact and shipping information from each player receiving prizing throughout the tournament. Prizing will be subject to domestic and international tax laws. All players will be required to complete tax information forms before prizing is awarded.

6. RULES DISCLAIMER

All rules are subject to an Administrator's interpretation. Hi-Rez Studios reserves the right to modify, add, or delete rules at any time, without prior notice and/or reason. Unless otherwise stated, all decisions made by an Administrator pursuant to these rules are final and binding upon all applicable parties. If you do not agree with all of the rules and stipulations listed above, you may not participate in the Tournament. By requesting entry into the Tournament, you represent and warrant to Hi-Rez Studios that you have read, understand, and agree to these rules and stipulations, and promise to act in compliance with such rules and stipulations at all times.



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