Tournament Format

Tournament Rules

Match Rules

Post Match Rules


1. Eligibility

1.1 Requirements

(a) Every team must read, understand and agree to the rules for participation in the Pro League Play-in (the “Rules”). Thereafter, each player is expected and required to abide by the Rules, and any failure to follow them will result in punitive measures, including but not limited to all items listed in Section 4.8.

(b) Each player may only use their own account. 

(c) Each player must have a minimum of 16 gods unlocked in order to participate in the Pro League Play-in.

(d) Each player must be thirteen (13) years of age or older pursuant to the SMITE Terms of Service.

(e) Each team must have five (5) players present throughout the entire tournament, regardless of whether the team is currently playing, waiting to play, or otherwise occupied.

(f) Each Team is required to only check in with members of the same clan in-game meaning each player participating must wear the same clan tag.

(g) Each team must have one designated person, who is eighteen (18) years of age or older, responsible for distributing any cash prizing (the “Manager”). This can be the same player as the Team Captain (as defined in Section 3.2) or another person entirely.

1.2 Restrictions

(a) Teams may only participate in one Pro League Play-in that is within their own region.

(b) Teams must hold an appropriate name. Any team attempting to sign up for a tournament with a name deemed unsuitable will be asked to create a new team in-game in order to participate.

(c) Each teams roster must hold appropriate player names. Any player with an inappropriate name will be asked to change his or her name. That team will be ineligible to participate until each players name is considered suitable by the tournament administrator.

(d) Teams who qualified for the SMITE Pro League Kickoff LAN are not eligible to participate in the Pro League Play-in.

1.3 Qualifications

(a) There are no ranking requirements for the tournament.

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2. Tournament Format

2.1 General

(a) 3 weeks of competition will be played for the Pro League Play-in:
 (i) Week 1 - July 19th (NA) and July 20th (EU): Single elimination bracket. Top 4 teams from this tournament will advance to Week 2 and Week 3 of the Pro League Play-in.
 (ii) Week 2 - August 2nd (NA) and August 3rd (EU): Round robin (part 1) between the top 4 teams from Week 1.  Each team will play each other once.
 (iii) Week 3 - August 16th (NA) and August 17th (EU):  Round robin (part 2) between the top 4 teams from Week 1.  Each team will play each other once
 (iv) After Week 3: The top 2 teams from the Pro League Play-in will advance into the Pro League with the other 4 teams from the Pro League Kickoff LAN. See Section 2.1 (g)

(b) North American tournaments must be played in the North American region and European tournaments must be played in the European region.

(c) The first week of the Pro League Play-in will be soft seeded from the Regional Qualifiers.  The requirement for teams to be seeded into the Play-in's is they need to maintain at least 3 original members from their roster from the Regional Qualifiers.  Seed's will be issued based on their Regional Qualifier points.  In the case of teams sharing the same amount of points, they will be randomly seeded within their tier of points.  Other teams signing up will be randomly seeded after the teams who have been soft seeded.

(d) Every Game must be created with the following requirements:

(i) Name: Determined by Team Captain
(ii) Password: Determined by Team Captain
(iii) Region: North America/European
(iv) Pick Method: Draft with six (6) bans total
(v) Party size: 5v5
(vi) Allow Spectators/Record Demo
(vii) Spawn Lane Minions
(viii) Starting Level: 1
(ix) Starting Gold: 1500

(e) Week 1 is single elimination.  Finals are best of 3.

(f) The finals will be a best of 3. A game cannot end in a tie.
(g) Week 2 and Week 3 will be based off of a Win/Loss record.  The top 2 teams after Week 3 will advance into the Pro League.
         (i) In case of a tie in Win/Loss record, ties will be broken by:
               (a) Head to Head record.
               (b) If a tie exists from (a), 1 tiebreaker game will be played, First or second pick will be determined by a coin flip.
(h) Additional restrictions may be added at any time before or during a Game or Match by an Administrator if a known or "game breaking" Bug is found.

(i) Each player shall use his or her best efforts to report any Bugs found immediately at the end of each Game. Any player knowingly using one (1) or more Bugs to his or her advantage will be immediately disqualified from the Tournament.

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3. Tournament Rules

3.1 Players

(a) Teams and players are required to be available to play at anytime between the end of the check-in period and until elimination.  During the Round Robin stage, all teams are asked to be available from the 1st game of the day to the last game of the day.

(b) Teams may not create a Game or start a Match until an Administrator provides the appropriate permission.

(c) High standards are expected from every player competing at all times. Each player must follow the SMITE Terms of Service that he or she agreed to upon signing up for an account, including Item 12 (Online Rules of Conduct). Failure to abide by the SMITE Terms of Service may result in punitive measures, including but not limited to disqualification, suspension from future events, and/or termination of your account.

(i) This includes well-mannered behavior in stream chat or any other forms of communication throughout the tournament. See section 4.6 for more.

(d) Cheating is strictly prohibited. No player should be manipulating game files, using unapproved game modifications, or any other method by which one may gain an unfair advantage over another player. 

(e) Collusion, intentionally losing a game, or any other action of a similar or reprehensible nature will not be tolerated. Each player shall use his or her best efforts to compete in a sportsmanlike manner. 

(f) Abusing spectator, including but not limited to stream sniping and/or ghosting will be treated as cheating. If a team or player is suspected of cheating, the Administrators reserve the right to take punitive measures.

(g) A player is not allowed to use another players account (smurf) for any reason whatsoever. Players in violation of doing so will result in punitive measures including and not limited to the team being disqualified from the tournament and a potential banning of those accounts.

(h) If a player account is suspended for at least six (6) days or is permanently banned (even if the suspension/ban does not overlap the LAN tournament period), he or she will not be allowed to participate unless written permission is granted from Adam “HiRezAPC” Mierzejewski.

(i) Players must use the name that their team captain checked them in as at the start of the tournament. If a player has changed their name from a previous week, they must bring it to an admins attention.

(i) A player may not change his/her's name in the middle of a tournament. Once the first round of the tournament beings, he/she must maintain the same name that they played under from the start of the tournament to finish.

(j) At the start of the Pro League Play-in, players will not be allowed to change their in-game name throughout the remainder of the Play-in. Any player who does not abide by this rule will have their name changed back to their previous name without his/her consent.

3.2 Captains

(a) Each team must designate one person as the main point of contact for the Administrators during the Tournament (the “Team Captain”).

(i) Each team shall determine who will act as Team Captain prior to the first Match, whereupon such appointment shall be permanent for the entire Tournament.

(ii) Each team is also responsible for designating a backup representative (the “Team Assistant”) should the Team Captain be unavailable due to unforeseeable or emergency circumstances. If a Team Assistant is required to act in the Team Captain’s place, he or she shall be responsible for all of the Team Captain’s duties until otherwise instructed by an Administrator.
(iii) A team representative must be in Teamspeak 3 at all times.

(b) Every Team Captain is responsible for updating the Administrators with any information pertaining to his or her own team as well as making sure that any requested information is provided to the requesting Administrator(s) in a timely fashion.

(i) Team Captains are responsible for updating the outcome of matches with the proper Match ID.

(c) Each Team Captain must be available at all times to the Administrators for the entire duration of the Tournament.
(d) Team Captains are required to use Teamspeak 3 to communicate with the admins. Check-ins as stipulated by the rules are to be done via this VOIP software. Captains may be contacted via direct or group messages through this software and will be held accountable for information passed through this medium. Information on Use and FAQ.

(i) Only team captains of participating teams for that days tournament are allowed to speak in Teamspeak 3. Any other players or teams using Teamspeak 3 may be subject to punitive measures at an admin's discretion unless filling in for a team captain; fulfilling section 3.2.

3.3 Roster Rules

(a) Rosters must include a minimum of 5 players who are all signed up under the same clan in-game.
(b) Every team must have five (5) players present and ready to play at all times.
(c) For a team to change its original starting roster, the team must notify an Administrator the day before the Match, no later than 11:59PM EDT.
(d) In order for a team to use a substitute in the middle of the Tournament, they must notify an Administrator before the start of the game.

(i) Said substitute must be checked in on the teams roster prior to the start of the tournament.

(e) Roster Locking. Starting on Week 1 of the Pro League Play-in, a full roster lock will exist. The roster you check in with on Week 1 will be locked to your team for the rest of the Play-in series (until the middle of August). 3 original members from the first week of competition you checked in with must be present on your team in order to maintain your teams position in the tournament.

(i) There is a maximum of 9 spots available for each team starting Week 6. 
(ii) The only time a roster locked player may be removed from a team is if the said team has not not advanced to the 2nd and 3rd week of the Pro League Play-in. Only then may the player email written consent to their regional admin requesting to be released from their current roster. This request must be done 24 hours before the start of a tournament.
(iii) If the team did advance to the 2nd and 3rd week of the Pro League Play-in, they are roster locked and con not be removed from that team at any point.
(iv) As stated in 3.1j, players will no longer be allowed to change their names for the remainder of the qualifiers.

3.4 Pause / Stoppage of Time

(a)  Pausing in the middle of any engagement such that it would give either of the teams any sort of benefit or advantage is strictly prohibited.

(b) The Game will not resume (/pause) until clearance from an Administrator is issued and all players are notified and ready to continue.

(i) If any player pauses or unpauses the game without permission, it will be considered unfair play (See section 4.6).

(c) Each team is allowed a maximum of three (3) pauses per Game. Each pause cannot exceed more than three (3) minutes. If a Game is paused and the team is close to the three (3) minute mark, the team can inform an Administrator that the problem is taking longer to resolve. Without unpausing the game, the timer for the next pause will begin. Once the issue is resolved, the teams will confirm with an Administrator that each is ready to unpause. Only at that point does the pause timer stop. Any player experiencing continual problems, such as illness, should have a backup player ready to take his or her spot. If no eligible substitutes are available, the Game will continue without a replacement player. Any additional pauses may be provided by the Administrators.

(d) A player may pause the Game if any of the following conditions are present:

(i) One (1) or more players have disconnected from the Game due to any form of network disconnect or computer crash.

(ii) One (1) or more players are experiencing technical malfunctions related to hardware or software problems.

(iii) One (1) or more players are experiencing severe illness.
Notwithstanding the foregoing, any pause made pursuant to subsection (d) must follow the restrictions set forth in Sections 3.4(a), (b), and (c).

3.5 Administrator Rule

(a)  Administrators will be checking each team’s lineup and making sure the players are logged into the proper accounts.

(b) Administrators will be in charge of initiating the start of each Game.

(c) Each and every pause and unpause must be approved by an Administrator pursuant to Section 3.4.

(d) Each Administrator reserves the sole discretion to determine the final outcome and results of any Game and/or Match he or she is presiding over. Notwithstanding the foregoing, Adam “HiRezAPC” Mierzejewski may override any Administrator decision.

3.6 Setup Time

(a) “Setup Time” means the time between Matches. The designated time will be the moment shortly after the completion of a full match series to the time right before the next match series begins.

(b) During Setup Time, every team must:

(i) Immediately communicate with the admins on previous match results and match ID at the completion of the game.

(ii) Consult and prepare with the admins for the next game or match.

(iii) Ensure each player's computer and peripherals are working appropriately.

3.7 Spectating and Streaming

(a) Abusing spectator, including but not limited to stream sniping and/or ghosting will be treated as cheating. If a team or player is suspected of cheating, the Administrators reserve the right to take punitive measures.

(b) Players are allowed to stream matches; however, players are encouraged to stream with a delay of at least 3 minutes to cancel out any sort of “stream sniping”. Stream at your own risk.

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4. Match Rules

4.1 General Rules

(a) A “Game” is defined as an instance of Tournament competition where the outcome is determined by either the completion of the objective (defeating the enemy Titan), a team surrendering, or a team being disqualified.

(b) A “Match” is defined as a full set of Games (i.e., a best of three (3) series) that is played until a team wins a majority of the set. 

(c) This is a 5v5 (Conquest) Tournament. The Team with the better seeding (or listed as the home team) will have the choice to select their side as first pick or second pick. If there is no ranking for the Tournament, such as Week 2 and Week 3's Round Robin, then the "Home Team" will be decided by a coin flip. In a multiple game series, the loser of a game will have the option for first pick or to defer for the next game.

(d) Week 1 is a single elimination tournament until the finals. The finals will be in a best of 3 format.

(e) Games must be created as stated in Section 2.1(d).

(f) When a team surrenders a Game, it will automatically be given the loss for that Game. If there are any following Games that the same team must play in, such as the second Game in a best of three (3) series, that team is required to play.

(g) When a team is disqualified from a Game, Match, or the Tournament, it will automatically be given the loss for that said Game or Match, as well as potentially being removed from the remainder of the Tournament.

(i) Any team that is disqualified from the Tournament will forfeit all prizing, outstanding per diem, and benefits that they may have earned related to the Tournament. Disqualifications may be awarded after the tournaments completion OR prior to the tournaments completion but after a teams elimination.

4.2 Picks and Bans

(a) Picks and bans for Games will be handled using the Draft Pick (6 bans)

(b) As indicated in subsection (a), each team may ban up to a maximum of three (3) characters each Game.

(c) All picks and bans must be executed through the automated process within the SMITE client, and any use of chat for the same is strictly prohibited.

(d) Players are expected to hold their game until notified by an admin such that the broadcasters can broadcast picks/bans.

(e) In the event that a team does not select one (1) or more picks or bans within the allotted time frame, the following may occur:

(i) Bans : Failure to ban in the allotted time requires the following action: In a timely manner, the team captain should contact the enemy team captain and an Admin to explain the problem and give their intended ban. This grace is granted once per match up. In the event that you do not select your first or second ban in time the team will be disqualified.

(ii) Picks : If you do not pick in time, the game will be remade. Teams are allowed a grace restart once per game. If your team fails to pick more than once in any game, the team failing to choose a god will forfeit that game and continue to the next (if applicable).

(iii) Pervasive failure to pick/ban in a timely manner will result in punitive measures - as listed in Section 4.8.

(f) The newest God is not available for two weeks OR until a new god is released, whichever comes first, during the time of the Tournament. This ban does NOT count towards the 3 bans that each Team gets.

4.3 Punctuality of Players and Teams

(a) Each Game is expected to start within one (1) minute of an Administrator’s request. If a Game does not start within the one (1) minute period, any teams present must contact an Administrator immediately with a compelling reason for the delay.

4.4 Delay of Game

(a) We allow a 5 minute delay between matches. This allows the Casters to take a short break in-between matches, and both Tournament spectators and Players to take a break themselves.

(b) Team Captains are required to get an Administrator approval for delays that will last more than 5 minutes.

(c) During the Tournament, some Games may be requested to be held or gated based on the Tournament schedule.

(i) Teams are required to check with an Administrator and verify whether the next Game is on time. This process is to ensure everyone is communicating and informed about the Tournament schedule.

(ii) In special cases where one (1) or more Games must be held over thirty (30) minutes, Administrators will be in close contact with the affected teams. Players must remain in the Tournament area during this time and be prepared to play upon notice.

(d) In the case of a player’s client loading slowly or a Game crashing upon loading, an immediate pause may be issued until all ten (10) players successfully load in and connect. The applicable Team Captain shall notify an Administrator of this process immediately upon pause.

4.5 Player Disconnects

(a) If a player fails to load into a Game or disconnects during a Game where no character kills have occurred and the in game timer reads five (5) minutes or less, the following shall apply:

(i) Either Team may request a remake of the Game. Any remake must be approved by the appropriate Administrator. Players must continue playing the original Game until an Administrator approves the remake. Remake requests from an individual team will only be awarded once per Game, unless otherwise determined by two (2) or more Administrators.

(b) If a player disconnects during a Game where character kills have occurred or the in game timer reads greater than five (5) minutes, there will be no remake unless otherwise determined by the head Administrator.

(c) The substitute player checked-in pursuant to Section 3.3 may be used between remakes, provided it is approved by an Administrator.
(d) In the event of a remake, both teams must pick and ban the same characters as in the previous Game. However, players may exchange which characters they are playing.

4.6 Unfair play / Mannered play

(a) The following are considered unfair play:

(i) The use of any type of injector, cheat, map hack program, or any other third party program or device as further described in Sections 3.1(d)

(ii) Intentional pausing, as further described in Section 3.4, or disconnecting.

(iii) Unsportsmanlike conduct, including but not limited to inappropriate actions directed toward other players, the audience, Administrators, or other Hi-Rez Studios personnel, or inappropriate actions directed affecting the Game such as intentional feeding or collusion as further described in Section 3.1(e).

(iv) Interacting with any livestream chat on Twitch or any other similar website prior to the official broadcast showing the Game is complete.

(v) Violating the SMITE Terms of Service as further described in Section 3.1(c).

(b) Private messaging another player during the Tournament is strictly prohibited.

(c) Each player shall use his or her best efforts to act as a well-mannered individual throughout the tournament. Examples of poor manners include, but are not limited to, the following:

(i) Constant emote spam in-game, including taunting.

(ii) Sending messages to a player before, during, or after a game.

(iii) Spamming any unnecessary pinging in game, including during a pause.

4.7 Awarded Victory

(a) Each Game must be played until the final objective is completed (destroying the opposing Titan) or until a team surrenders in order to receive a victory.

(b) In the event of a Tournament server crash or malfunction, any affected Game(s) will be remade from the start unless Adam “HiRezAPC” Mierzejewski has agreed to award a team with the victory. In the event of a crash or malfunction, a team will have won if all of the following are met:

  • The game has lasted more than 20 min
  • The gold differential is 12k+
  • They have destroyed at least two enemy Phoenixes and have at least one tower in all lanes

4.8 Punitive Measures

(a) If any player or team violates a rule contained herein, the player or team as a whole may be subject to disqualification, including forfeiture of any and all payments from Hi-Rez Studios associated with the Tournament. Other punitive measures may include, but are not limited to, lose of god bans, lose of pause time, suspension or prohibition from participating in future Hi-Rez Studios’ events.

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5. Post Match Rules

5.1 General Rules

(a) Players shall not type or otherwise participate in any livestream chat until coverage of any Game they were participating in has concluded. This includes during any Game pause. The purpose behind this restriction is to avoid spoiling events to the audience because all broadcasting is sent out on a delay.

(b) If a team wins one or more prizes, the email address given on the check-in form will be used to continue communication with the team. Hi-Rez Studios will need to obtain contact and shipping information from each player receiving prizing throughout the tournament. Prizing will be subject to domestic and international tax laws. All players will be required to complete tax information forms before prizing is awarded.

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All rules are subject to an Administrator's interpretation. Hi-Rez Studios reserves the right to modify, add, or delete rules at any time, without prior notice and/or reason. Unless otherwise stated, all decisions made by an Administrator pursuant to these rules are final and binding upon all applicable parties. If you do not agree with all of the rules and stipulations listed above, you may not participate in the Tournament. By requesting entry into the Tournament, you represent and warrant to Hi-Rez Studios that you have read, understand, and agree to these rules and stipulations, and promise to act in compliance with such rules and stipulations at all times.

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