Balance changes released in Smite Version 0.1.1642

by Hirez Maria | Jul 31, 2013

General:

  • Fixed an issue that prevented non-GMs from pausing a Custom Match.

  • Fixed a client-side memory leak in the process that pre-caches match objects prior to a match start.

  • Joust Challenge follows 3v3 game rules for respawn time (previously followed Joust 1v1 rules, which have shorter respawn times).

  • The free god rotation has been changed to Agni, Anubis, Bacchus, Cupid, Hercules.

Gods:

  • Anhur

    • Desert Fury

      • The base damage per spear of his ultimate has been changed from 75/95/115/135/155 to 60/85/110/135/160.

    • Disperse

      • The physical power contribution has been increased from 50% to 60%.

  • Artemis

    • Vengeful Assault

      • This ability now gives Artemis 20% additional movement speed for the duration.

    • Suppress the Insolent

      • This ability was incorrectly dealing magical damage and is now set to deal physical damage.

    • Calydonian Boar

      • The movement speed buff has been removed from this ability.

      • The boar’s protections have been increased from 30 at all ranks to 40/50/60/70/80.

  • Athena

    • Defender of Olympus

      • The damage mitigation on Athena’s target has been reduced from 50% to 25%.

    • Shield Wall

      • The base damage for the initial hit has been increased from 40/75/110/145/180 to 60/95/130/165/200.

  • Bakasura

    • Regurgitate

      • This ability now makes Bakasura immune to crowd control for half the duration of his ultimate (3s).

  • Chang’e

    • Moonlit Waltz

      • The cooldown of this ability has been changed from 16/14/12/10/8s to 14/13/12/11/10s.

    • Moonflower Dance

      • The additional amount that she heals herself when healing a god has been reduced from 50% to 25%.

      • The cooldown of this ability has been increased from 8s to 10s.

    • Waxing Moon

      • The magical power contribution of this ability has been reduced from 100% to 70%.

  • Cupid

    • Heart Bomb

      • This ability now slows the target by 20% on the initial hit.

  • Hercules

    • Driving Strike

      • The health requirement of 50% or below has been removed from this ability.  The stun will now always be applied.

  • Hun Batz

    • Fear No Evil

      • The base damage per tick has been reduced from 40/45/50/55/60 to 30/35/40/45/50.

  • Isis

    • Circle of Protection

      • The lifetime of the circle has been reduced from 10s to 5s.

    • Dispel Magic

      • The slow has been reverted back to 35% from 20%.

    • Spirit Ball

      • The cooldown of this ability has been reduced from 12s to 10s.

  • Odin

    • Odin’s Shout

      • The cooldown of this ability has been reduced from 20/19/18/17/16s to 18/17/16/15/14s.

    • Gungnir’s Might

      • The passive physical protection has been reduced from 10/20/30/40/50 to 10/15/20/25/30.

      • The passive HP5 has been reduced from 4/8/12/16/20 to 3/6/9/12/15.

  • Thor

    • Berserker Barrage

      • The immunity to slows has been removed from this ability.

  • Xbalanque

    • Branching Bola

      • The mana cost per shot on this ability has been reduced from 11/13/15/17/19 to 8/10/12/14/16.

    • Rising Jaguar

      • The additional damage done to poisoned enemies has been reduced from 30% to 20%.