Vulcan emerges from his workshop: The gods re-equip.

by Hirez Maria | Nov 20, 2013

Ability Makeover: Vulcan

  • General

    • New loading screen card.

  • Backfire

    • The backward dash movement on this device has been re-enabled. It will also now slide against angled walls and surfaces, rather than come to a complete stop. Note: The movement now acts like a traditional dash. He will no longer have invulnerability frames, or lose the point in Domination while moving.

  • Inferno Cannon

    • The tooltip now indicates that this turret takes 50% additional damage from non-god sources.

    • The Inferno Cannon’s current target will also now have a targeting beam drawn to them, similar to those of Towers

  • New #3 - Magma Bomb

    • Vulcan returned to the workshop and re-emerged with a new gadget. His Thumper XVI has been replaced with the Magma Bomb. The Magma Bomb is a ground target projectile that explodes on impact, damaging nearby enemies, dealing magical damage, and stunning and knocking back enemies within the explosion radius.

  • Volcanic Overdrive

    • The bonus protections have been removed and replaced with 30% damage reduction across all ranks.

    • This ability now also grants CC immunity while active.

  • Misc:

    • Vulcan received some visual FX upgrades to his melee attacks and other miscellaneous areas

    • Vulcan should no longer play his intro animation twice/

New Skins:

  • Golden Chronos

  • Golden Ares

  • Golden Athena

Voicepacks:

  • He Bo’s voice has been updated.

General

  • The free god rotation is now Cupid, Ao Kuang, Thanatos, Sun Wukong, and Ares.

  • Implemented a possible fix to an intermittent issue in which players would load into a map without any devices or abilities.

  • Fixed an issue in Assault where towers range did not align properly with the ground indicator.

  • Fixed an issue in Conquest in which players could ping far outside of the map.

  • Fixed an issue in Joust in which jungle camp help volumes displayed the wrong information.

  • Wards should once again have a visible preview mesh in the targeter when being placed

  • Wards are now team colored (red for enemy, blue for friendly).

  • Protected Recall and Aegis can no longer be used simultaneously.

  • Fixed a bug in which the end of match lobby was showing different stats than the in-match scoreboard.

  • Fixed a chat-related crash condition

Spectator:

  • In Assisted mode, the camera height is now locked. Director mode however still allows for up/down camera movement.

  • Spectator minimap opacity is now set to 50% at all times.

League:

  • Added new loading screen frames to show League status.

Items:

  • Frostbound Amulet

    • Reworded tooltip to be more clear that the slow only affects enemies damaged by your abilities

  • Frostbound Hammer

    • Reworded tooltip to be more clear that the slow only affects enemies damaged by your basic attacks

  • Fist of the Gods

    • Cooldown increased from 60s to 90s.

    • No longer grants the 10% instant kill on Fire Giant and Gold Fury that the Hand of the Gods ranks do.

  • Teleport to Towers

    • Ranks 1 and 2 of this item will now properly be interrupted on damage taken, and also fixed an issue where hard crowd control was NOT interrupting.

Gods:

  • Ah Muzen Cab

    • Bees!

      • Reduced damage from 10 per tick to 5 per tick.

      • Reduced physical power scaling from 15% to 5%.

      • Bees cannot spread from minions to gods.

    • Hive

      • Reduced the maximum number of deployed hives from 8 to 4.

      • Increased the cooldown from 8s to 16s.

  • Aphrodite

    • Back Off!

      • This ability will no longer originate from Soul Mates, instead always originating from Aphrodite herself for damage and knockback.

  • Arachne

    • Tangled Web

      • The ground target for this ability should now highlight eligible targets

    • Cocoon

      • Increased stun duration from 1s to 1.5s

      • Increased projectile width from 3 to 5 ft   

  • Ares

    • Bolster Defenses

      • Aura protections granted increased from 10/15/20/25/30 to 20/25/30/35/40

    • Shackles

      • The Shackle damage and cripple is now removed from targets when he dies.

      • Fixed an issue where sometimes firing another Shackle wouldn’t actually fire.

      • Successive Shackles after the first can now be fired at twice the previous rate.

      • The ground target now properly highlights only one god at a time.

  • Athena

    • Defender of Olypmus

      • Reduced damage from 350/500/650/800/950 +100% of your magical power to 350/450/550/650/750 +90% of your magical scaling.

      • Reduced allied damage mitigation from 25% to 20%.

  • Bakasura

    • Eat Minion

      • Minor animation adjustments.

  • Bastet

    • Open Wound

      • Additional damage against wounded targets increased from 15% to 20%

  • Chang’e

    • Moonlit Waltz

      • The evasion now occurs 0.1s earlier to better match the animation

    • Moonflower Dance

      • Now also deals 50/80/110/140/170 (+30% of magical power) magical damage to enemies within range

      • The bonus healing to Chang’e for healing teammates has been removed

  • Chronos:

    • Accelerate

      • Increased cooldown from 15s to 17s.

      • Decreased attack speed bonus from 20/25/30/35/40 to 15/20/25/30/35.

  • Cupid

    • Heart Bomb

      • Cooldown reduced from 12 to 10s

    • Flutter

      • Attack Speed increased from 5/10/15/20/25% to 10/15/20/25/30%

  • Fenrir

    • General

      • Added new basic attack hit fx.

    • Brutalize

      • Addressed issues with him leaping and getting stuck in map walls sending him up into the sky.

    • Ragnarok

      • Addressed an issue where sometimes he would shrink and end up stuck in a map wall.

  • Freya

    • Banish

      • Now interrupts Teleport to Towers.

    • Valkyrie’s Discretion

      • Reduced magical scaling from 45% to 35%.

      • The ground target for this ability should now highlight eligible targets

  • He Bo

    • General

      • Modified Default Voice Recordings

      • Removed the two water spout animations during recall to avoid confusing players.

  • Mercury

    • Made you look

      • Now applies damage to all targets instantaneously. Note: This means golden bow will now only proc once per enemy hit by the ability, rather than a potentially unlimited number of times.

    • Special Delivery

      • Fixed an issue where targets would continue to be tossed if Mercury was silenced while spinning around the target.

    • Sonic Boom

      • Reduced physical damage scaling from 120% to 100%.

  • Odin

    • Odin’s Shout

      • This ability now also grants Odin an additional 5/10/15/20/25 Physical Power passively

      • Duration of the attack speed buff decreased from 7s to 5s

  • Sobek

    • General

      • High Seas skin turned the lifetime of the mist particles to 1s down from 3s.

  • Thanatos

    • Harvester of Souls

      • Now correctly indicates that this also grants 5s Cooldown Reduction when delivering the killing blow to enemy gods

    • Death Scythe

      • Adjusted the projectile FX to better fit the collision radius of the projectile

  • Tyr

    • Fearless

      • Fixed a spelling error in the tooltip

  • Vamana

    • Colossal Fury

      • The health regeneration while in giant form increased from 3% per second to 5%

      • HUD now properly reflects what can and cannot be used during ability.

      • Re-addressed him visually being stuck in big form. (hopefully fixed now)

  • Ymir

    • General

      • New loading screen card.

  • Zeus

    • General

      • New loading screen card.

    • Detonate Charge

      • Reduced the magical damage scaling from 25% to 20%.

    • Aegis Shield

      • Movement speed bonus changed from 25% to 10/15/20/25/30% per rank.

  • Zhong Kui

    • Demon Bag

      • Bonus protections granted for each captured demon reduced from 3 per demon to 2

    • Recall Demons

      • This ability will no longer heal allied players