New in SMITE: Janus Crosses a New Threshold!

by Hirez Maria | May 28, 2014

New God: Janus

  • Passages - Passive
    • Any time Janus transitions through a portal or over a threshold he becomes aged and wizened, gaining +25% magical power scaling on his next ability cast.
  • Portal
    • Janus creates a portal in the world. If placed on a wall, the portal will create a passage through to the other side of the wall that Janus or any Ally may use. The portal may be entered from either side, but closes after 1 use. If placed on the ground, enemies and Janus will fall into the portal, being teleported into the air above it. Enemies take 80/130/180/230/280 +60% magical power as damage upon landing, and are considered banished for 1.5s during the fall. Cooldown 15s. Cost 70.
  • Unstable Vortex
    • Janus creates two unstable portals, far too small to fit into, and flings them forward dealing 90/150/210/270/330 +80% magical power as damage to enemies in their path. Enemies hit by both portals take 50% damage on the second hit. Cooldown 8s. Cost 70/75/80/85/90.
  • Threshold
    • Passive: Janus increases the movement speed of himself and allies 10/15/20/25/30% for 5s when they go through a portal or over a Threshold (max 2 stacks). Active: Janus opens a multi-dimensional rift that lasts for 3/4/5/6/7s. Enemies who pass over the rift are slowed 20/25/30/35/40% and marked with Phase for 3s. Targets in Phase take 20,30,40,50,60% additional magical scaling damage when hit by Janus' next damaging ability. Cooldown 15s. Cost 60/65/70/75/80.
  • Through Space and Time
    • Janus blasts a slow moving ball of multi-dimensional energy across the battlefield, burning a portal into every surface it encounters within range 500. These portals last 10s, may be used by allies, and do not vanish after the first use. Enemy gods hit by the energy take 200/300/400/500/600 +50% magical power as damage, increasing in magical scaling the further the ball travels. Cooldown 90s. Cost 100.

God Skins

  • Gatekeeper Janus
  • Team Solomid Apollo
    • Note: This skin has limited time availability. A portion of all proceeds from the sale of the skin will go toward a Team SoloMid Invitational to be hosted later this year.
  • Mountain Man Odin
    • has undergone a major overhaul, including new model, new FX, and new loading screen card.
    • Note: Mountain Man Odin now has a unique voicepack.
  • Golden Agni has an updated loading screen card.

Ward Skins

  • You can now purchase skins for wards.  Currently all ward skins are purchased with gems.
  • The god browser now contains a tab to view Ward skin options.
  • You can equip a ward skin in the game lobby, ward skin viewer, or using a new icon located next to the current player icon.
  • Ward skins cannot be changed during a match.
  • The skin applies to both wards and sentry wards.  The base of both of these ward types are not changed only the top piece.  A new effect has been added to sentry wards to help differentiate.
  • Wards have a new feature in game which allows them to react to players that can see them. Fun!

General

  • Siege Game Mode is being tested in a 4v4 format (instead of 5v5). The gamemode is still in beta and further changes and/or a reversion of this change may occur.

  • Accolades for killing the Gold Fury and the Fire Giant are now seen team wide.

  • Flying gold fx has been re-enabled when you and your team earn kills.

  • The Character Builder is now accessed from the GOD screen instead of from its own menu selection on the top bar.

  • Fixed an issue with missing visual fx when gaining gold.

  • Mouse support for VGS has been added.

  • The Ra Bot A.I. in Joust Practice has undergone some modifications.

  • Fixed an issue in Assault where re-roll could give you a healer. Only healers can re-roll to another healer.

  • Your new God Rotation is Ao Kuang, Kumbhakarna, Vamana, Cupid, and Fenrir!

League

  • Friends now sort by division.

  • You are added to your own friends leaderboard (if you participate in the league).

  • Added division number in addition to the division icon to friends leaderboard.

  • Added tooltip to division icon.

  • Made slight adjustment to favored point calculation.

General Gameplay

  • Siege

    • New intro music has been added!

    • Fixed an issue with some deployables not able to be hit with melee attacks.

    • Fixed an issue where the siege portal would cause players to ascend to the sky.

    • Added final announcer voice work.

    • Various art improvements to the map (more planned for future releases).

  • Root and Cripple are no longer considered Hard-CC, and will not count towards diminishing returns, or being reduced by it.

  • Pentakill voice over has been redone.

  • Ward health bars update much faster when taking damage.

  • Fixed an issue with Joust League match lobby still showing ‘banning’ during the picking phase.

  • Fixed an issue with death recap not displaying various icons.

  • Fixed an issue with spacebar sometimes having focus on the previously selected button.

  • Fixed a couple display issues with percentage power conversions (i.e. Vamana passive and Runeforged Hammer).

    • Player HUD would not correctly display basic attack power.

    • Scoreboard stats tooltips would not update.

Items

  • Draining Blade
    • Physical Penetration reduced from 10 to 0.
  • Golden Dagger
    • Renamed to Golden Bow.

  • Magi’s Blessing
    • Now protects against roots.

    • Now correctly protects against Hercules' toss.

  • Malice
    • Cost reduced from 3100 to 2900.

    • Additional damage increased from 60% to 75% of your total power over 3s.

  • Spiked/Cursed/Devourer’s Gauntlet
    • Price reduced from 750/1565/2150 to 650/1465/2050.

  • Bloodforge
    • Price reduced from 2725 to 2625.

  • The Executioner
    • Attack Speed increased from 20% to 25%.

    • Physical Protection reduction increased from 7% and an additional 5 points for 3 seconds to 8% plus an additional 6 points for 3 seconds.  

  • Rage
    • Physical Power increased from 20 to 30.

    • No longer provides Attack Speed bonus.

Warriors - Balance/Updates/Fixes

  • In this patch the Warrior class is being re-positioned. For those of you that were beta testers, you will recall Gods used to be tagged, not classed. The “warrior tag” indicated a guardian nature with physical damage. With this change, Warriors are intended to be a “jack of all trade master of none” in lieu of “guardians that just do more damage”. The expectation is that Warriors will have to itemize to be tanks or deal damage. For example, greedy pen boots/midas + watchers will feel significantly less tanky in lane and single damage item builds (Heartseeker rush into protection stacking) will be less effective.
  • In-Hand Power and Attack Speed scaling per level has been reduced across all Warriors, so as to fit better between the values of Assassins and Guardians:

  • Chaac
    • Attack Speed per level reduced from 1.42 to 1.

    • In-Hand Power per Level reduced from 2.25 to 2.1.

  • Guan Yu
    • Attack Speed per level reduced from 1.5 to 0.9.

    • In-Hand Power per Level reduced from 2.25 to 2.

  • Hercules
    • Attack Speed per level reduced from 1.26 to 0.8.

  • Odin
    • Attack Speed per level reduced from 1.2 to 1.1.

    • In-Hand Power per Level reduced from 2.25 to 2.

  • Osiris
    • Attack Speed per Level reduced from 2.1 to 1.1

    • Starting Attack Speed increased from 1.0 to 1.1.

  • Sun Wukong
    • Attack Speed per level reduced from 1.87 to 0.9.

    • In-Hand Power per Level reduced from 2.25 to 2.

  • Tyr
    • Attack Speed per level reduced from 2.1 to 0.9.

    • In-Hand Power per Level reduced from 2.25 to 2.

  • Vamana
    • Attack Speed per level reduced from 1.6 to 1.4.

    • In-Hand Power per Level reduced from 2.25 to 2.


    • The following Warriors have had additional adjustments to their ability designs, to fit new guides on the Warrior class.
  • Chaac
    • Rain Dance

      • This ability no longer provides an Attack Speed debuff on enemies.

  • Guan Yu
    • Taolu Assault

      • This ability no longer provides Guan Yu a protection buff per hit.

  • Hercules
    • Driving Strike

      • Casting time reduced from 0.233 to 0.1s.

      • Hercules is now immune to Knockback in Driving Strike. Note: This gives him precedence against other dashes not immune to knockback.

    • Excavate

      • Hercules is now crowd control Immune during the casting time of this ability.

  • Nemesis
    • General

      • Nemesis has been reclassified as an Assassin, to better fit her kit design and play style.

      • Starting Health reduced from 475 to 470.

      • Health per level reduced from 82 to 76.

      • Attack speed per level increased from 2 to 2.16.

      • Base Physical Protection decreased from 17 to 11.

  • Odin
    • Gungnir’s Might

      • This ability no longer provides passive protections.

    • Odin’s Shout

      • This ability no longer provides passive physical power.

    • Ring of Spears

      • This ability no longer provides protections to team-mates while in the ring, only to Odin.

  • Sun Wukong
    • The Magic Cudgel

      • Base damage reduced from 90/140/190/240/290 to 80/120/160/200/240.

    • Master’s Will

      • This ability no longer causes knockback and interrupt, but instead slows 30% for 2s.

  • Tyr
    • Unyielding

      • No longer applies to Roots or Cripples, which will now affect Tyr for full duration.

    • Fearless

      • (Guard Stance) This ability no longer causes knockback to enemies while in Guard Stance.

    • Power Cleave

      • Base damage reduced from 70/120/170/220/270 to 60/100/140/180/220.

      • Increased physical damage scaling from 50% to 65%.

      • The heal in Guard Stance no longer scales based on Physical Power.

Other Gods - Balance/Updates/Fixes

  • Agni
    • Path of Flames

      • Agni is no longer crowd control immune, but is instead immune to Knockback during this dash.

    • Noxious Fumes

      • Casting time reduced from 0.3s to 0.2s.

      • Fume cloud deploy time reduced from 0.1 to instantaneous.

      • These changes should help land his Ultimate stun combo.

  • Apollo
    • General

      • FX updates to better reflect ability behavior.

      • Fixed an issue with his body persisting too long after death.

  • Aphrodite
    • Back Off!

      • Base damage reduced from 90/160/230/300/370 to 80/140/200/260/320.

  • Ares
    • Shackles

      • Shackles now cause Arachne’s eggs to hatch.

  • Bastet
    • Pounce

      • Bastet no longer gains CC Immunity from this ability.

      • Fixed an issue in which Razor Whip cost 60 mana at all ranks, instead of escalating 60/65/70/75/80 as the tooltip indicates.

  • Cupid
    • Lovestruck

      • Maximum stacks changed from 10 to 8. 8 are now needed for the stun on Heart Bomb and Fields of Love.

  • Geb
    • General     

      • Molten Fury skin - Removed the waterfall on his left shoulder and added lava.

  • He Bo
    • Steady Flow

      • Corrected a tooltip error with his magic power percentage.

  • Hun Batz
    • Infused Strikes

      • Critical chance reduced from 50% to 30%.

  • Fenrir
    • Brutalize

      • Fixed an issue that would cause the Fenrir client to get stuck flying into the sky.

  • Ullr
    • Bladed Arrow

      • Base damage reduced from 80/135/190/245/300 to 70/120/170/220/270.

      • Projectile speed further reduced from 180 to 140.

    • Thrown Axe

      • Base damage reduced from 70/100/130/160/190 to 60/90/110/150/180.

      • Corrected a tooltip error with the stun duration.

  • Poseidon
    • Changing Tides

      • Reduced movement speed bonus at max Tide from 20% to 10%.

    • Trident

      • Reduced movement speed bonus from 15/20/25/30/35 to 5/10/15/20/25.

  • Thor
    • Anvil of Dawn

      • Fixed an issue where casting Aegis just before ascending would ground Thor while also allowing him to still use the Ultimate.

  • Zeus
    • Chain Lighting

      • Arc distance reduced from 40 to 34.

    • Detonate Charge

      • Targets with 3 Charges are no longer stunned, they are instead slowed 30% for 1.5s.

  • Zhong Kui
    • Recall Demons

      • Zhong Kui is now immune to Knockback and slows while channeling Recall Demons.