Items
The tools of the gods, items can help to improve a god's strength or mitigate their weaknesses.
Items are classified as General, Offense, Defense and Utility. Offense and Defense items can be magical or physical in nature, capable of improving or hindering magical or physical damage types. General and utility items range from powerful Ability items to specialized weapons and armor for countering other Gods.
  • General
  • Consumable
  • Active
  • Starter
  • Physical Offense
  • Power
  • Attack Speed
  • Lifesteal
  • Penetration
  • Crit Chance
  • Magical Offense
  • Power
  • Attack Speed
  • Lifesteal
  • Penetration
  • Defense
  • Physical
  • Magical
  • Health
  • HP5
  • Utility
  • Aura
  • Movement
  • Cooldown %
  • Mana
  • MP5
Achilles' Spear
Achilles' Spear
Upon activation you gain +30% Attack Speed, +35% Lifesteal, and 30% Movement Speed for 5s. You take +30% additional damage from all sources while this is active. Cooldown - 90s.
600
900
900
600
600
300
Adventurer's Blade
Adventurer's Blade
Attack Speed and Movement Speed.
1150
Health +150
Cooldown Reduction +7%
Attack Speed +10%
Movement Speed +7%
2140
1850
2200
1150
1150
1250
580
Aegis Amulet
Aegis Amulet
Using this item makes you invulnerable to damage for 1s, preventing you from taking action. Cooldown - 180s.
300
900
900
600
300
Aegis Pendant
Aegis Pendant
Using this item makes you invulnerable to damage for 2s, preventing you from attacking but allowing you to move. Cooldown - 120s.
900
900
900
600
300
Ancient Blade
Ancient Blade
Attack Speed and Movement Speed.
580
Attack Speed +10%
2140
1850
2200
1150
1150
1250
580
Ancile
Ancile
PASSIVE - You permanently gain +.5 Physical Power and +.2% Cooldown Reduction per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks)
2400
Physical Power +20
Magical Protection +50
Cooldown Reduction +8%
2400
2400
1450
820
Armored Cloak
Armored Cloak
Periodically absorbs a hard crowd control effect
1585
Physical Protection +30
Magical Protection +30
Health +125
Mana +125
2460
2250
2500
1515
1230
1585
700
Asi
Asi
PASSIVE - If you drop below 35% Health, you gain an additional 25% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.
1780
Physical Lifesteal +15%
Attack Speed +30%
Physical Penetration +15
2200
3050
1250
1780
700
Balanced Blade
Balanced Blade
Increases Attack Speed.
1250
Physical Power +15
Attack Speed +15%
2200
3050
1250
1780
700
Bancroft's Talon
Bancroft's Talon
PASSIVE - You gain 1 additional Magical Power per 1% of your missing Health.
2400
Magical Power +100
Magical Lifesteal +12%
2300
1820
2600
2400
1000
1370
540
Blink
Blink
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 5s before it can be used. Cooldown - 90s.
300
900
900
600
300
Bloodforge
Bloodforge
PASSIVE - Each successful Basic Attack hit on an enemy grants you +5 Physical Power and +3% Physical Lifesteal for 4s (max. 3 Stacks).
2265
Physical Power +40
Physical Lifesteal +15%
2050
2265
2000
1465
1100
650
Bluestone Pendant
Bluestone Pendant
PASSIVE - Restores 3% of your missing Mana every 5 seconds.
800
Physical Power +15
Health +90
MP5 +5
800
Book of Thoth
Book of Thoth
PASSIVE - You permanently gain 10 Mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill (max 75 stacks). Additionally, 3% of your Mana is converted to Magical Power.
2650
Mana +125
MP5 +15
Magical Power +100
2650
2940
1590
700
Boots
Boots
Increases Movement Speed.
300
Movement Speed +6%
1550
1500
1400
1500
900
300
Bound Gauntlet
Bound Gauntlet
Grants Physical Power and Lifesteal
1100
Health +200
Physical Lifesteal +10%
Attack Speed +7%
2050
2265
2000
1465
1100
650
Brawler's Beat Stick
Brawler's Beat Stick
PASSIVE - Enemies hit by your Basic Attacks have 40% reduced healing and regeneration for 8 seconds.
2400
Physical Power +40
Physical Penetration +20
2050
2400
2440
2300
1450
1550
750
Breastplate
Breastplate
Physical Protection.
555
Physical Protection +20
2300
2415
1100
1515
555
Breastplate of Valor
Breastplate of Valor
Reduces ability Cooldowns.
2300
Mana +550
Physical Protection +75
Cooldown Reduction +25%
2300
2415
1100
1515
555
Bulwark of Hope
Bulwark of Hope
PASSIVE - If you are below 25% Health, you gain a shield that reduces damage by 50% for 1 second. Can only occur once every 60 seconds.
2525
Health +450
Magical Protection +60
2250
2525
2150
2100
1480
1225
725
Bumba's Mask
Bumba's Mask
PASSIVE - Your Basic Attacks deal +10 True Damage and your Abilities +10% Damage versus Jungle Camps. You are healed for 10% of a Camp's max. Health, and if you have an ally nearby, you get the normal gold reward as if you were solo.
800
MP5 +10
800
Celestial Legion Helm
Celestial Legion Helm
PASSIVE - Prevents the next hit of Critical Strike Damage from a Basic Attack that hits you, and you gain +40 Magical Power for 3 seconds if this occurs. This effect cannot occur more than once every 15 seconds.
2850
Magical Power +40
Physical Protection +50
2850
2100
1250
1750
750
Charged Bow
Charged Bow
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 20 Physical Damage. This cannot trigger more than once every 1s.
1200
Attack Speed +20%
2450
1200
1700
600
Charged Morningstar
Charged Morningstar
Physical Power and Movement Speed.
1200
Physical Power +20
Mana +150
MP5 +4
1950
2600
2150
1230
1200
1000
650
Chronos' Pendant
Chronos' Pendant
Reduces Ability Cooldowns.
2400
Magical Power +75
MP5 +25
Cooldown Reduction +25%
3320
2400
1900
1790
600
Cloak
Cloak
Health and Protections.
700
Physical Protection +10
Magical Protection +10
2460
2250
2500
1515
1230
1585
700
Cloak of Concentration
Cloak of Concentration
Grants damage mitigation when hit by hard crowd control
1515
Physical Protection +30
Magical Protection +30
Cooldown Reduction +7%
2460
2250
2500
1515
1230
1585
700
Combat Blink
Combat Blink
Using this item will allow you to teleport short distances instantly, even when in combat. Cooldown - 180s.
900
900
900
600
300
Combat Boots
Combat Boots
Increases speed and damage.
900
Physical Power +10
Movement Speed +12%
1550
1500
1400
1500
900
300
Creepier Curse
Creepier Curse
Using this item reduces all enemies ground speed by 30% in a 55 foot radius around you for 5 seconds. Cooldown - 90s.
600
900
900
600
300
Creeping Curse
Creeping Curse
Using this item reduces all enemies Movement Speed by 20% in a 55 unit radius around you for 5s. Cooldown - 120s.
300
900
900
600
300
Cudgel
Cudgel
Health and Physical Power.
750
Health +150
2300
2050
1350
1300
750
Cursed Blade
Cursed Blade
Attack Speed and Movement Speed.
1250
Physical Protection +30
Attack Speed +10%
2140
1850
2200
1150
1150
1250
580
Cursed Gauntlet
Cursed Gauntlet
Grants Physical Power and Lifesteal
1465
Physical Power +20
Physical Lifesteal +10%
2050
2265
2000
1465
1100
650
Deathbringer
Deathbringer
PASSIVE - Critical Strike damage is increased by 50%.
3150
Physical Power +50
Critical Strike Chance +20%
2330
3150
2755
2900
1300
1500
670
Death's Toll
Death's Toll
PASSIVE - Hitting an enemy with a Basic Attack restores 6 Health and 1 Mana.
800
Physical Power +15
Health +90
800
Demonic Grip
Demonic Grip
PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 7% and an additional 5 points for 3 seconds (max 3 stacks).
2280
Magical Power +60
Attack Speed +25%
2280
2125
1075
690
Devourer's Gauntlet
Devourer's Gauntlet
PASSIVE - You permanently gain +.5 Physical Power and +.25% Physical Lifesteal per Stack, and receive 5 Stacks per god kill and 1 Stack per minion kill. (Max. 60 Stacks).
2050
Physical Power +30
Physical Lifesteal +10%
2050
2265
2000
1465
1100
650
Divine Ruin
Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
1820
Magical Power +50
Magical Lifesteal +15%
Mana +150
2300
1820
2600
2400
1000
1370
540
Doom Orb
Doom Orb
PASSIVE - You gain +2 Magical Power per stack. You receive 2 stacks for a god kill and 1 stack for a minion kill. The stacks are halved on death. (max. 50 stacks)
1790
Magical Power +40
Mana +200
MP5 +7
3320
2400
1900
1790
600
Dynasty Plate Helm
Dynasty Plate Helm
Grants Magical Power, Physical Protection, and Magical Penetration.
1750
Magical Power +30
Physical Protection +30
Magical Penetration +15
2850
2100
1250
1750
750
Elixir of Defense
Elixir of Defense
This consumable increases your Magical and Physical Protections by 50 for 5 minutes or until you are killed.
3000
3000
Elixir of Power
Elixir of Power
This consumable increases your Magical and Physical Power by 25% for 5 minutes or until you are killed.
3000
3000
Emerald Ring
Emerald Ring
Magical Power and Attack Speed.
690
Magical Power +20
Attack Speed +5%
2280
2125
1075
690
Emerald Talisman
Emerald Talisman
PASSIVE - Regenerates 2% of your max. Health every 8 seconds.
1480
Health +100
Magical Protection +50
HP5 +15
MP5 +6
2250
2525
2150
2100
1480
1225
725
Enchanted Buckler
Enchanted Buckler
Physical Power and Magical Protection.
820
Physical Power +10
Magical Protection +10
2400
2400
1450
820
Enchanted Ring
Enchanted Ring
Magical Power and Attack Speed.
1075
Magical Power +30
Attack Speed +10%
2280
2125
1075
690
Enchanted Spear
Enchanted Spear
Magical Power and Penetration.
1400
Magical Power +30
Magical Penetration +10
2050
2150
2350
1500
1400
1450
760
Enchanted Trinket
Enchanted Trinket
Magical Power and Magical Lifesteal.
1000
Magical Power +30
Mana +100
Magical Lifesteal +10%
2300
1820
2600
2400
1000
1370
540
Enfeebling Curse
Enfeebling Curse
Using this item reduces all enemy gods Movement Speed by 40% in a 55 unit radius around you for 5s. It will also reduce Attack Speed by 30% for the duration. Cooldown - 60s.
900
900
900
600
300
Ethereal Staff
Ethereal Staff
PASSIVE - 2% of your maximum Health is converted to Magical Power.
2700
Magical Power +30
Health +600
Mana +300
2850
2650
2700
2660
1450
1530
700
Eye of Providence
Eye of Providence
This is an item that allows you to place a ward every 90 seconds, allowing you to see normal enemy movements where you place it. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
300
900
600
300
Fatalis
Fatalis
Attack Speed and Movement Speed.
1150
Attack Speed +20%
Movement Speed +7%
2140
1850
2200
1150
1150
1250
580
Fist of the Gods
Fist of the Gods
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or Jungle monsters. Objectives and Pets are always hit. Also, all enemies will be Stunned for 1s in the radius. Cooldown - 90s.
900
900
900
600
300
Frostbound Hammer
Frostbound Hammer
PASSIVE - Enemies hit by your Basic Attacks have their Movement Speed reduced by 30% and have their Attack Speed reduced 15% for 2 seconds.
2300
Health +300
Physical Power +25
2300
2050
1350
1300
750
Gem of Isolation
Gem of Isolation
PASSIVE - Enemies hit by your damaging abilities will move 25% slower for 2 seconds.
2850
Magical Power +70
Health +250
Mana +250
2850
2650
2700
2660
1450
1530
700
Girdle of Inner Power
Girdle of Inner Power
Using this item gives the owner a +20% Physical and Magical Power buff for 10 seconds. You also gain +10% Physical and Magical Penetration. Cooldown - 60s.
600
600
600
400
200
Girdle of Might
Girdle of Might
Using this item gives all allied gods in a 70 ft radius a +10% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
200
600
600
400
200
Girdle of Power
Girdle of Power
Using this item gives all allied gods in a 70 ft radius a +15% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
400
600
600
400
200
Girdle of Support
Girdle of Support
Using this item gives all allied gods in a 70 ft radius a +20% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
600
600
600
400
200
Golden Bow
Golden Bow
PASSIVE - All Basic Attacks will also hit enemies within a 15 unit radius of the target for 50% of the damage.
2330
Physical Power +35
Critical Strike Chance +10%
Movement Speed +5%
2330
3150
2755
2900
1300
1500
670
Golden Sash
Golden Sash
Magical Power and Health.
1450
Magical Power +30
Health +200
Mana +200
2850
2650
2700
2660
1450
1530
700
Greater Aegis
Greater Aegis
Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction Buff for 4s. Cooldown - 120s.
900
900
900
600
300
Greater Blink
Greater Blink
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 3s before it can be used. Also, you gain 40% Movement Speed for 1s after blinking. Cooldown - 45s.
900
900
900
600
300
Greater Meditation
Greater Meditation
Using this item restores 75% of your maximum Mana and grants +45 MP5 for 60s. Additionally, you are healed for 30% of your missing Health. Cooldown - 120s.
900
900
900
600
300
Greater Providence
Greater Providence
This is an item that allows you to place a sentry ward every 60 seconds, allowing you to see normal enemy movements and wards where you place it. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
900
900
600
300
Greater Purification
Greater Purification
Using this item removes Crowd Control effects and makes you immune to new ones for 3s. This also reduces all god Cooldowns by 3s. Cooldown - 90s
900
900
600
300
Greater Sprint
Greater Sprint
Using this item increases your ground speed by 40% for 6s. It also makes you immune to slows for the duration, and you no longer have the movement penalty while firing. Cooldown - 60s.
900
900
900
600
600
300
Hand of the Gods
Hand of the Gods
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or Jungle monsters. Objectives and Pets are always hit. Cooldown - 90s.
300
900
900
600
300
Hastened Fatalis
Hastened Fatalis
PASSIVE - When a Basic Attack hits a target, the attacking movement speed Debuff is removed from you for 1 second.
2140
Attack Speed +30%
Movement Speed +10%
2140
1850
2200
1150
1150
1250
580
Healing Potion
Healing Potion
This consumable heals 250 Health over 25 seconds.
50
50
Heartseeker
Heartseeker
PASSIVE - You gain +1 Physical Power per Stack. You receive 2 Stacks for a god kill and 1 Stack for a minion kill. The Stacks are halved on death. (Max. 50 Stacks)
1950
Physical Power +25
Movement Speed +8%
1950
2600
2150
1230
1200
1000
650
Heartward Amulet
Heartward Amulet
AURA - All allies within 70 units gain +20 Physical Protections and +20 MP5.
2100
Health +300
Magical Protection +60
2250
2525
2150
2100
1480
1225
725
Heavenly Agility
Heavenly Agility
Using this item buffs all allies Movement Speed by 40% in a 70 unit radius for 6s and makes them immune to slows. Their healing is also increased by 25% for the duration. Cooldown - 90s.
900
900
900
600
600
300
Heavy Hammer
Heavy Hammer
PASSIVE - Enemies hit by your Basic Attacks will move 25% slower for 2 seconds.
1350
Health +200
Physical Power +18
2300
2050
1350
1300
750
Heavy Mace
Heavy Mace
Physical Power and Penetration.
1550
Physical Power +25
Physical Penetration +10
2050
2400
2440
2300
1450
1550
750
Hidden Dagger
Hidden Dagger
Physical Power and Critical Chance.
670
Physical Power +10
Critical Strike Chance +5%
2330
3150
2755
2900
1300
1500
670
Hide of the Nemean Lion
Hide of the Nemean Lion
PASSIVE - Reflects 20% of all Basic Attack damage back to the attacker as Magical Damage.
2250
Health +200
Physical Protection +80
2100
2850
2250
2250
1400
725
Hide of the Urchin
Hide of the Urchin
PASSIVE - You gain +2 Magical Protection and +2 Physical Protection for each god kill or assist (max. 10 Stacks).
2500
Physical Protection +45
Magical Protection +45
Health +250
Mana +250
2460
2250
2500
1515
1230
1585
700
Hydra's Lament
Hydra's Lament
PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. This effect cannot occur more than once every 3s.
2150
Physical Power +30
Cooldown Reduction +15%
1950
2600
2150
1230
1200
1000
650
Hydra's Star
Hydra's Star
PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.
1000
Physical Power +20
Cooldown Reduction +10%
1950
2600
2150
1230
1200
1000
650
Ichaival
Ichaival
PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces your target's Physical Power from items by 10, for 3s. (Max. 3 Stacks)
1700
Attack Speed +30%
Physical Penetration +10
2450
1200
1700
600
Imperial Helmet
Imperial Helmet
Magical Power and Physical Protection
750
Magical Power +10
Physical Protection +10
2850
2100
1250
1750
750
Improved Aegis
Improved Aegis
Using this item makes you invulnerable to damage for 1.5s, preventing you from taking action. Cooldown - 150s.
600
900
900
600
300
Improved Blink
Improved Blink
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 4s before it can be used. Cooldown - 60s.
600
900
900
600
300
Improved Meditation
Improved Meditation
Using this item heals the owner's mana by 75% of their maximum mana and gives them 30 MP5 for 30 seconds. Cooldown - 120s.
600
900
900
600
300
Improved Providence
Improved Providence
This is an item that allows you to place a ward every 60 seconds, allowing you to see normal enemy movements where you place it. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
600
900
600
300
Improved Purification
Improved Purification
Using this item removes Crowd Control effects and makes you immune to new ones for 2s. Cooldown - 135s.
600
900
600
300
Improved Shell
Improved Shell
Using this item gives the owner and his allies a +30 Protections buff for 5 seconds. Cooldown - 90s.
600
900
600
300
Improved Sprint
Improved Sprint
Using this item increases your ground speed by 35% for 5s. It also makes you immune to slows for the duration. Cooldown - 60s.
600
900
900
600
600
300
Improved Teleport
Improved Teleport
Using this item allows you to teleport to any allied tower while being unable to move. Any damage interrupts the teleport. Cooldown - 180s.
600
900
1100
600
300
Iron Mail
Iron Mail
Physical Protection and Health.
725
Health +100
Physical Protection +20
2100
2850
2250
2250
1400
725
Jade Mountain Helm
Jade Mountain Helm
Magical Power and Physical Protection
1250
Magical Power +20
Physical Protection +20
2850
2100
1250
1750
750
Jotunn's Wrath
Jotunn's Wrath
Cooldown Reduction
Physical Penetration.
2440
Physical Power +40
Mana +150
Physical Penetration +11
Cooldown Reduction +25%
2050
2400
2440
2300
1450
1550
750
Light Blade
Light Blade
Increases Attack Speed.
700
Attack Speed +15%
2200
3050
1250
1780
700
Lost Artifact
Lost Artifact
Magical Power and MP5.
600
Magical Power +15
MP5 +5
3320
2400
1900
1790
600
Lotus Crown
Lotus Crown
PASSIVE - Any god affected by your ability heals gains +20 Physical Protection and +20 Magical Protection for 5 seconds. Cannot activate on the same target again for 10s.
2100
Magical Power +60
Physical Protection +30
MP5 +20
2850
2100
1250
1750
750
Mace
Mace
Physical Power and Penetration.
750
Physical Power +15
2050
2400
2440
2300
1450
1550
750
Magic Focus
Magic Focus
Magical Power and Penetration.
760
Magical Power +25
2050
2150
2350
1500
1400
1450
760
Magic Shoes
Magic Shoes
Increase Speed and Magic Power.
900
Magical Power +20
Movement Speed +12%
1550
1500
1450
1400
900
300
Magi's Blessing
Magi's Blessing
PASSIVE - Absorbs a single hard Crowd Control effect or Root once every 45 seconds. When this occurs, the owner also receives 1s of Crowd Control immunity.
2250
Physical Protection +15
Magical Protection +15
Health +350
2460
2250
2500
1515
1230
1585
700
Magi's Cloak
Magi's Cloak
Periodically absorbs a hard crowd control effect
1230
Physical Protection +10
Magical Protection +10
Health +200
2460
2250
2500
1515
1230
1585
700
Mail of Renewal
Mail of Renewal
PASSIVE - You gain 10% of your maximum Health and Mana over the next 5 seconds when you get a kill or assist against an enemy god.
2415
Physical Protection +40
Health +300
Cooldown Reduction +10%
2300
2415
1100
1515
555
Malice
Malice
PASSIVE - When you deal a Critical Strike, you deal an additional +75% of your total Physical Power as Physical Damage over the next 3s. Additional crits refresh this effect.
2900
Physical Power +50
Critical Strike Chance +20%
2330
3150
2755
2900
1300
1500
670
Mana Potion
Mana Potion
This consumable heals 150 Mana over 25 seconds.
50
50
Mark of the Vanguard
Mark of the Vanguard
PASSIVE - All damage taken is reduced by 5.
800
Physical Protection +5
Magical Protection +5
Health +150
800
Meditation
Meditation
Using this item restores 75% of the owner's maximum Mana and gives them 15 MP5 for 15 seconds. Cooldown - 120s.
300
900
900
600
300
Midgardian Mail
Midgardian Mail
PASSIVE - When hit by a Basic Attack, there is a 30% chance to slow your enemy's Movement Speed and Attack Speeds by 30% for 2 seconds.
2250
Health +350
Physical Protection +60
2100
2850
2250
2250
1400
725
Morningstar
Morningstar
Physical Power and Movement Speed.
650
Physical Power +10
1950
2600
2150
1230
1200
1000
650
Morningstar of Speed
Morningstar of Speed
Physical Power and Movement Speed.
1230
Physical Power +15
Movement Speed +6%
1950
2600
2150
1230
1200
1000
650
Multi Potion
Multi Potion
This consumable heals 125 Health and 75 Mana over 25 seconds.
50
50
Mystical Mail
Mystical Mail
AURA - Deals 40 Magical Damage per second to enemies within 25 units.
2850
Health +300
Physical Protection +60
2100
2850
2250
2250
1400
725
Ninja Tabi
Ninja Tabi
Increases Movement Speed and Attack Speed.
1500
Physical Power +20
Attack Speed +15%
Movement Speed +18%
1550
1500
1400
1500
900
300
Obsidian Shard
Obsidian Shard
PASSIVE - You gain +33% Magical Penetration.
2050
Magical Power +70
2050
2150
2350
1500
1400
1450
760
Odysseus' Bow
Odysseus' Bow
PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total Physical Power.
2450
Attack Speed +40%
2450
1200
1700
600
Pestilence
Pestilence
AURA - The healing and regeneration of enemies within 55 units is reduced by 20%.
2150
Magical Protection +65
Health +300
2250
2525
2150
2100
1480
1225
725
Polynomicon
Polynomicon
PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +60% of your Magical Power as additional Magical Damage. The effect can only apply once every 3 seconds.
2300
Magical Power +75
Mana +300
Magical Lifesteal +10%
2300
1820
2600
2400
1000
1370
540
Potion of Magical Might
Potion of Magical Might
This consumable increases your Magical Power by 50 for 5 minutes or until you are killed.
450
450
Potion of Physical Might
Potion of Physical Might
This consumable increases your Physical Power by 20 for 5 minutes or until you are killed.
450
450
Purification Beads
Purification Beads
Using this item removes Crowd Control Effects and makes you immune to new ones for 1s. Cooldown - 180s.
300
900
600
300
Pythagorem's Piece
Pythagorem's Piece
AURA - +20 Magical Power and 10% Magical Lifesteal to all allies within 70 units.
2600
Magical Power +70
Magical Lifesteal +15%
Cooldown Reduction +10%
2300
1820
2600
2400
1000
1370
540
Qin's Sais
Qin's Sais
PASSIVE - On Basic Attack hits, deal Physical Damage equal to 4% of the target's maximum Health. This only affects gods.
3050
Physical Power +30
Attack Speed +15%
2200
3050
1250
1780
700
Rage
Rage
PASSIVE - If your Basic Attack does not Critically Strike, your Critical Strike Chance increases by 10% (max. 5 Stacks). Resets on successful Critical Strike.
2755
Physical Power +30
Critical Strike Chance +30%
2330
3150
2755
2900
1300
1500
670
Rage of the Gods
Rage of the Gods
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Objectives and Pets are always hit. Cooldown - 60s.
600
900
900
600
300
Reinforced Greaves
Reinforced Greaves
Provides Movement Speed and Crowd Control Reduction.
1400
Physical Power +15
Health +100
Crowd Control Reduction +30%
Movement Speed +18%
1550
1500
1400
1500
900
300
Reinforced Shoes
Reinforced Shoes
Provides Movement Speed and Crowd Control Reduction.
1450
Magical Power +20
Health +100
Crowd Control Reduction +30%
Movement Speed +18%
1550
1500
1450
1400
900
300
Restored Artifact
Restored Artifact
Magical Power and MP5.
1900
Magical Power +50
MP5 +10
3320
2400
1900
1790
600
Rod of Asclepius
Rod of Asclepius
AURA - The healing and Health regeneration of allies within 70 units is increased by 15%.
2660
Magical Power +75
Health +200
Movement Speed +10%
2850
2650
2700
2660
1450
1530
700
Rod of Healing
Rod of Healing
Magical Power and Health.
1530
Magical Power +45
Health +150
Movement Speed +7%
2850
2650
2700
2660
1450
1530
700
Rod of Tahuti
Rod of Tahuti
PASSIVE - Increases Magical Power by 25%.
3320
Magical Power +125
MP5 +15
3320
2400
1900
1790
600
Round Shield
Round Shield
Physical Power and Physical Protection.
890
Physical Power +15
Physical Protection +5
2700
1800
2600
1200
1610
890
Runeforged Hammer
Runeforged Hammer
PASSIVE - 15% of your Physical Protection is converted to Physical Power.
2050
Physical Protection +55
Health +350
2300
2050
1350
1300
750
Runic Shield
Runic Shield
AURA - All enemies within range 55 have their Magical Power reduced by 50.
2400
Physical Power +25
Magical Protection +50
2400
2400
1450
820
Salvation
Salvation
Using this item gives you +45 MP5 for 60s and restores 35% of maximum Mana to you and your teammates. This also heals you and your teammates for 15% of your maximum Health. Cooldown - 120s.
900
900
900
600
300
Sentry Ward
Sentry Ward
This is a ward that allows you to see enemy movements and other wards within 60 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.
135
135
Shell
Shell
Using this item gives the owner and his allies +15 Protections for 5 seconds. Cooldown - 90s.
300
900
600
300
Shell of Absorption
Shell of Absorption
Using this item gives the owner and his allies a +45 Magical and Physical Protections for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown - 90s.
900
900
600
300
Shield of Regrowth
Shield of Regrowth
PASSIVE - After healing yourself from an ability, you gain +25% movement speed for 2 seconds. This cannot occur more than once every 10 seconds.
1800
Physical Power +20
Physical Protection +20
Cooldown Reduction +10%
2700
1800
2600
1200
1610
890
Shield of the Underworld
Shield of the Underworld
Upon activation you reflect 40% of all damage you take, before mitigations, for the next 5s back to it’s owner as Magical Damage. While this is active, enemies cannot Lifesteal from you. Cooldown - 60s.
600
600
Shielded Teleport
Shielded Teleport
Using this item allows you to teleport to any allied tower or ward, without damage interruption, while being unable to move. You are still interrupted by hard Crowd Control. Cooldown - 120s.
900
900
1100
600
300
Shifter's Shield
Shifter's Shield
PASSIVE - While over 50% Health, you gain +20 Physical Power. While under 50% Health, you gain +20 Protections.
2700
Physical Power +40
Physical Protection +15
Magical Protection +15
2700
1800
2600
1200
1610
890
Shoes
Shoes
Increases Movement Speed.
300
Movement Speed +6%
1550
1500
1450
1400
900
300
Shoes of Focus
Shoes of Focus
Movement Speed
Cooldown Reduction.
1500
Magical Power +30
Cooldown Reduction +15%
Movement Speed +18%
1550
1500
1450
1400
900
300
Shoes of the Magi
Shoes of the Magi
Movement Speed
Magical Power.
1550
Magical Power +65
Mana +250
Movement Speed +18%
1550
1500
1450
1400
900
300
Short Bow
Short Bow
Increases Attack Speed.
600
Attack Speed +15%
2450
1200
1700
600
Short Sword
Short Sword
Physical Power and Critical Chance.
1500
Physical Power +20
Critical Strike Chance +10%
2330
3150
2755
2900
1300
1500
670
Silver Breastplate
Silver Breastplate
Physical Protection.
1100
Mana +300
Physical Protection +35
2300
2415
1100
1515
555
Silver Mail
Silver Mail
Physical Protection.
1515
Physical Protection +25
Health +200
Cooldown Reduction +7%
2300
2415
1100
1515
555
Silver Talisman
Silver Talisman
Health and Magical Protection.
1225
Health +200
Magical Protection +45
2250
2525
2150
2100
1480
1225
725
Smithy's Hammer
Smithy's Hammer
Converts Health or Protection to Physical Power
1300
Physical Protection +25
Health +250
2300
2050
1350
1300
750
Soul Eater
Soul Eater
AURA - +10 Physical Power and +10% Physical Lifesteal to all allies within 70 units.
2000
Health +300
Physical Lifesteal +15%
Attack Speed +10%
2050
2265
2000
1465
1100
650
Soul Reaver
Soul Reaver
PASSIVE - When a god takes damage from your abilities, they take 15% of their maximum Health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum Health. This can only occur once every 60 seconds.
2940
Magical Power +100
Mana +300
2650
2940
1590
700
Soul Reliquary
Soul Reliquary
Magical Power and Mana.
700
Magical Power +30
Mana +75
2650
2940
1590
700
Soul Trap
Soul Trap
Magical Power and Mana.
1590
Magical Power +65
Mana +125
2650
2940
1590
700
Sovereignty
Sovereignty
AURA - All allies within 70 units gain +20 Magical Protections and +25 HP5.
2100
Health +200
Physical Protection +55
2100
2850
2250
2250
1400
725
Spear of the Magus
Spear of the Magus
PASSIVE - Enemies hit by your damaging abilities have their Magical Protection reduced by 10 and an additional 10% for 5 seconds (maximum 2 stacks).
2150
Magical Power +40
Magical Penetration +15
2050
2150
2350
1500
1400
1450
760
Spell Focus
Spell Focus
PASSIVE - You gain +22% Magical Penetration.
1500
Magical Power +45
2050
2150
2350
1500
1400
1450
760
Spiked Gauntlet
Spiked Gauntlet
Increases Physical Lifesteal.
650
Physical Lifesteal +7%
2050
2265
2000
1465
1100
650
Spiked Shield
Spiked Shield
PASSIVE - Reduces the Physical Protection of enemies within 55 units by 8.
1610
Physical Power +20
Physical Protection +30
2700
1800
2600
1200
1610
890
Spirit Robe
Spirit Robe
PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect. This can only occur once every 10 seconds.
2460
Physical Protection +40
Magical Protection +40
Cooldown Reduction +15%
2460
2250
2500
1515
1230
1585
700
Sprint
Sprint
Using this item increases your ground speed by 30% for 4s. Cooldown - 60s.
300
900
900
600
600
300
Steel Mail
Steel Mail
Physical Protection and Health.
1400
Health +200
Physical Protection +40
2100
2850
2250
2250
1400
725
Stone of Gaia
Stone of Gaia
PASSIVE - Regenerates 2% of your max. Health every 5 seconds.
2250
Health +100
Magical Protection +70
HP5 +25
MP5 +10
2250
2525
2150
2100
1480
1225
725
Talaria Boots
Talaria Boots
PASSIVE - You gain +28% Movement Speed and +25 HP5 while out of combat.
1500
Physical Power +10
Movement Speed +18%
1550
1500
1400
1500
900
300
Talisman
Talisman
Health and Magical Protection.
725
Health +100
Magical Protection +25
2250
2525
2150
2100
1480
1225
725
Talon Trinket
Talon Trinket
Magical Power and Magical Lifesteal.
1370
Magical Power +60
Magical Lifesteal +8%
2300
1820
2600
2400
1000
1370
540
Teleport
Teleport
Using this item allows you to teleport to any allied tower while being unable to move. Any damage interrupts the teleport. Cooldown - 240s.
300
900
1100
600
300
Teleport to Gods
Teleport to Gods
Using this item allows you to teleport to any allied god while being unable to move. Any damage interrupts the teleport. Cooldown - 240s.
1100
900
1100
600
300
Telkhines Ring
Telkhines Ring
PASSIVE - Your Basic Attack hits deal 40 additional Magical Damage to the target.
2125
Magical Power +45
Magical Protection +30
Attack Speed +10%
2280
2125
1075
690
The Crusher
The Crusher
Each Basic Attack against towers and phoenixes grants a Stack that increases your Attack Speed by 6% and Movement Speed by 3% for 2 seconds. (Max. 5 Stacks).
2300
Physical Power +40
Physical Penetration +20
2050
2400
2440
2300
1450
1550
750
The Executioner
The Executioner
PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 6 and an additional 8% for 3 seconds (max. 3 Stacks).
2200
Physical Power +30
Attack Speed +25%
2200
3050
1250
1780
700
Throwing Dagger
Throwing Dagger
PASSIVE - All basic attacks will also hit enemies within a 15 ft radius of the target for 25% of the damage.
1300
Physical Power +22
Critical Strike Chance +7%
2330
3150
2755
2900
1300
1500
670
Tiny Trinket
Tiny Trinket
Magical Power and Magical Lifesteal.
540
Magical Power +20
Magical Lifesteal +4%
2300
1820
2600
2400
1000
1370
540
Titan's Bane
Titan's Bane
Passive: All of your Physical attacks gain 33% Physical Penetration.
2050
Physical Power +30
2050
2400
2440
2300
1450
1550
750
Tower Shield
Tower Shield
Physical Power and Physical Protection.
1200
Physical Power +20
Physical Protection +10
2700
1800
2600
1200
1610
890
Transcendence
Transcendence
PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). Additionally, 3% of your Mana is converted to Physical Power.
2600
Physical Power +35
Mana +300
MP5 +6
1950
2600
2150
1230
1200
1000
650
Travelers Shoes
Travelers Shoes
PASSIVE - You gain +28% Movement Speed and +25 HP5 while out of combat.
1400
Magical Power +30
Movement Speed +18%
1550
1500
1450
1400
900
300
Uncommon Sash
Uncommon Sash
Magical Power and Health.
700
Magical Power +20
Health +100
2850
2650
2700
2660
1450
1530
700
Vampiric Shroud
Vampiric Shroud
PASSIVE - Killing an enemy restores 10 Health and 10 Mana.
800
Magical Power +20
Health +100
MP5 +5
800
Void Shield
Void Shield
PASSIVE - Reduces the Physical Protection of enemies within 55 units by 15.
2600
Physical Power +25
Physical Protection +50
2700
1800
2600
1200
1610
890
Void Stone
Void Stone
AURA - Reduces the Magical Protection of enemies within 55 units by 15.
2350
Magical Power +40
Magical Protection +50
2050
2150
2350
1500
1400
1450
760
Ward
Ward
This is a ward that allows you to see normal enemy movements with 60 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
50
50
Ward Stone
Ward Stone
AURA - Reduces the Magical Protection of enemies within 55 units by 8.
1450
Magical Power +30
Magical Protection +30
2050
2150
2350
1500
1400
1450
760
Warded Shield
Warded Shield
Additional protection when hit by damaging ability
1450
Physical Power +15
Magical Protection +40
2400
2400
1450
820
Warlock's Sash
Warlock's Sash
PASSIVE - You permanently gain +3 Health and +.6 Magical Power per stack, and receive 5 stacks for a god kill and 1 stack per minion kill. (max. 100 stacks)
2650
Magical Power +50
Health +300
Mana +400
2850
2650
2700
2660
1450
1530
700
Warrior Tabi
Warrior Tabi
Increases Movement Speed and Physical Power.
1550
Physical Power +40
Movement Speed +18%
1550
1500
1400
1500
900
300
Warrior's Bane
Warrior's Bane
Physical Power and Penetration.
1450
Physical Power +20
Physical Penetration +22%
2050
2400
2440
2300
1450
1550
750
Watcher's Gift
Watcher's Gift
PASSIVE - Being within range 60 of a minion or jungle camp monster death without dealing the killing blow awards +4 bonus gold, and also restores +10 Health and +5 Mana.
800
Health +100
MP5 +5
800
Weakening Curse
Weakening Curse
Using this item reduces all enemy gods Movement Speed by 40% in a 55 unit radius around you for 5s. Their healing is also reduced by 100% for the duration. Cooldown - 60s.
900
900
900
600
300
Winged Blade
Winged Blade
PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
1850
Health +300
Cooldown Reduction +10%
Attack Speed +10%
Movement Speed +10%
2140
1850
2200
1150
1150
1250
580
Witchblade
Witchblade
AURA - All enemies within 55 units have their Attack Speed reduced by 15% and their Physical Power reduced by 25.
2200
Physical Protection +45
Attack Speed +15%
2140
1850
2200
1150
1150
1250
580
Wrath of the Gods
Wrath of the Gods
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Objectives and Pets are always hit. This will automatically kill the Fire Giant or Gold Fury if they are at or below 25% Health. Cooldown - 60s.
900
900
900
600
300