Items
The tools of the gods, items can help to improve a god's strength or mitigate their weaknesses.
Items are classified as General, Offense, Defense and Utility. Offense and Defense items can be magical or physical in nature, capable of improving or hindering magical or physical damage types. General and utility items range from powerful Ability items to specialized weapons and armor for countering other Gods.
  • General
  • Consumable
  • Active
  • Starter
  • Physical Offense
  • Power
  • Attack Speed
  • Lifesteal
  • Penetration
  • Crit Chance
  • Magical Offense
  • Power
  • Attack Speed
  • Lifesteal
  • Penetration
  • Defense
  • Physical
  • Magical
  • Health
  • HP5
  • Utility
  • Aura
  • Movement
  • Cooldown %
  • Mana
  • MP5
Adventurer's Blade
Adventurer's Blade
Attack speed and Movement Speed.
1150
Health +150
Cooldown Reduction +7%
Attack Speed +10%
Movement Speed +7%
2140
1850
2200
1150
1150
1250
580
Aegis Amulet
Aegis Amulet
Using this item makes you invulnerable to damage for 1s, preventing you from taking action. Cooldown - 180s.
300
900
900
600
300
Aegis Pendant
Aegis Pendant
Using this item makes you invulnerable to damage for 2s, preventing you from attacking but allowing you to move. Crowd control effects will still apply. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. Cooldown - 120s.
900
900
900
600
300
Ancient Blade
Ancient Blade
Attack speed and Movement Speed.
580
Attack Speed +10%
Movement Speed +4%
2140
1850
2200
1150
1150
1250
580
Ancile
Ancile
PASSIVE - You permanently gain +.5 Physical Power and +.25% Cooldown Reduction per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks)
2400
Physical Power +20
Magical Protection +50
2400
2250
2400
1450
820
Armored Cloak
Armored Cloak
Periodically absorbs a hard crowd control effect
1715
Physical Protection +30
Magical Protection +30
Health +125
Mana +125
2460
2100
2500
1515
1360
1715
830
Asi
Asi
PASSIVE - If you drop below 35% Health, you gain an additional 25% physical lifesteal for 5 seconds. Can only occur once every 15 seconds.
1850
Physical Lifesteal +15%
Attack Speed +30%
Physical Penetration +15
2200
3050
1850
1250
1075
700
Balanced Blade
Balanced Blade
Increased attack speed.
1250
Physical Power +15
Attack Speed +15%
2200
3050
1850
1250
1075
700
Bancroft's Talon
Bancroft's Talon
PASSIVE - You gain 1 additional magical power per 1% of your missing health.
2400
Magical Power +100
Magical Lifesteal +12%
2600
2300
1820
2400
1000
1370
540
Blink
Blink
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 5s before it can be used. Cooldown - 90s.
300
900
900
600
300
Bloodforge
Bloodforge
PASSIVE - Each successful basic attack hit on an enemy grants you +5 Physical Power and +2% Physical Lifesteal for 4s (max 5 stacks).
2625
Physical Power +40
Physical Lifesteal +20%
2050
2625
2000
1465
1100
650
Book of Thoth
Book of Thoth
PASSIVE - You permanently gain 10 mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill (max 75 stacks). Additionally, 3% of your mana is converted to magical power.
2650
Mana +125
MP5 +15
Magical Power +100
2650
2940
1590
700
Boots
Boots
+6% Movement Speed
300
2150
2090
1700
2140
1000
900
300
Bound Gauntlet
Bound Gauntlet
Grants Physical Power and Lifesteal
1100
Health +200
Physical Lifesteal +10%
Attack Speed +7%
2050
2625
2000
1465
1100
650
Brawler's Beat Stick
Brawler's Beat Stick
PASSIVE - Enemies hit by your basic attacks have 40% reduced healing and regeneration for 8 seconds.
2400
Physical Power +40
Physical Penetration +20
2050
2400
2440
1450
1550
750
Breastplate
Breastplate
Physical Protection.
555
Physical Protection +20
2300
2415
1100
1515
555
Breastplate of Valor
Breastplate of Valor
PASSIVE - Your ability cooldowns are reduced by 25%.
2300
Mana +550
Physical Protection +75
2300
2415
1100
1515
555
Bulwark of Hope
Bulwark of Hope
PASSIVE - If you are below 25% Health, you gain a shield that reduces damage by 50% for 1 seconds. Can only occur once every 60 seconds.
2525
Health +450
Magical Protection +60
2250
2525
2150
1480
1225
725
Bumba's Mask
Bumba's Mask
PASSIVE - Your Basic Attacks deal +10 True Damage and your Abilities +10% Damage versus Jungle Camps. You are healed for 10% of a Camp's max health, and if you have an ally nearby, you get the normal gold reward as if you were solo.
800
MP5 +10
800
Celestial Legion Helm
Celestial Legion Helm
PASSIVE - If you are Crit, you cannot be Crit again for the next 3s, and gain 40 Magical Power during that time. Cannot activate more than once every 20s.
3250
Magical Power +40
Physical Protection +50
3250
1900
1250
750
Charged Bow
Charged Bow
PASSIVE - Every basic attack has a 25% chance to trigger chain lightning, damaging the target and up to 4 nearby enemies for 20 physical damage. This cannot trigger more than once every 1s.
1350
Attack Speed +25%
1650
2650
1000
1350
600
Charged Morningstar
Charged Morningstar
Physical Power and Movement Speed.
1715
Physical Power +25
Mana +200
MP5 +4
1950
2600
2850
1230
1715
1400
650
Chronos' Pendant
Chronos' Pendant
PASSIVE - Your ability cooldowns are reduced by 25%.
2400
Magical Power +75
MP5 +25
3320
2400
1900
1900
1150
600
Cloak
Cloak
Health and Protections.
830
Physical Protection +10
Magical Protection +10
Health +75
2460
2100
2500
1515
1360
1715
830
Cloak of Concentration
Cloak of Concentration
Grants damage mitigation when hit by hard crowd control
1515
Physical Protection +10
Magical Protection +35
Health +100
Cooldown Reduction +7%
2460
2100
2500
1515
1360
1715
830
Combat Blink
Combat Blink
Using this item will allow you to teleport short distances instantly, even when in combat. Cooldown - 180s.
900
900
900
600
300
Combat Boots
Combat Boots
+12% Movement Speed
1000
Physical Power +10
Attack Speed +6%
2150
2090
1700
2140
1000
900
300
Creepier Curse
Creepier Curse
Using this item reduces all enemies ground speed by 30% in a 55 foot radius around you for 5 seconds. Cooldown - 90s.
600
900
900
600
300
Creeping Curse
Creeping Curse
Using this item reduces all enemies ground speed by 20% in a 55 foot radius around you for 5 seconds. Cooldown - 120s.
300
900
900
600
300
Cudgel
Cudgel
Health and Physical Power.
750
Health +150
2300
2050
1350
1050
750
Cursed Blade
Cursed Blade
Attack speed and Movement Speed.
1250
Physical Protection +30
Movement Speed +10%
Attack Speed +10%
2140
1850
2200
1150
1150
1250
580
Cursed Gauntlet
Cursed Gauntlet
Grants Physical Power and Lifesteal
1465
Physical Power +20
Physical Lifesteal +10%
2050
2625
2000
1465
1100
650
Deathbringer
Deathbringer
PASSIVE - Critical strike damage is increased by 50%.
3150
Physical Power +50
Critical Strike Chance +20%
2330
3150
2755
2900
1300
1500
670
Death's Toll
Death's Toll
PASSIVE - Hitting an enemy with a basic attack restores 5 health and 1.5 mana.
800
Physical Power +15
Health +90
Attack Speed +3%
800
Demonic Grip
Demonic Grip
PASSIVE - Your basic attacks reduce your target's Magical Protection by 7% and an additional 5 points for 3 seconds (max 3 stacks).
2280
Magical Power +60
Attack Speed +25%
2280
2125
1075
690
Devourer's Gauntlet
Devourer's Gauntlet
PASSIVE - You permanently gain +.5 Physical Power and +.25% Physical Lifesteal per stack, and receive 5 stacks per god kill and 1 stack per minion kill. (max. 60 stacks)
2050
Physical Power +30
Physical Lifesteal +10%
2050
2625
2000
1465
1100
650
Divine Ruin
Divine Ruin
PASSIVE - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
1820
Magical Power +50
Magical Lifesteal +15%
Mana +150
2600
2300
1820
2400
1000
1370
540
Doom Orb
Doom Orb
PASSIVE - You gain +2 Magical Power per stack. You receive 2 stacks for a god kill and 1 stack for a minion kill. The stacks are halved on death. (max. 50 stacks)
1900
Magical Power +40
Mana +200
MP5 +7
3320
2400
1900
1900
1150
600
Draining Blade
Draining Blade
Gain lifesteal when at low health
1075
Physical Lifesteal +10%
Attack Speed +20%
2200
3050
1850
1250
1075
700
Dynasty Plate Helm
Dynasty Plate Helm
PASSIVE - You gain +15 Magical Penetration.
1900
Magical Power +30
Physical Protection +30
3250
1900
1250
750
Elixir of Defense
Elixir of Defense
This consumable increases your magical and physical protections by 50 for 5 minutes or until you are killed.
3000
3000
Elixir of Power
Elixir of Power
This consumable increases your magic and physical power by 25% for 5 minutes or until you are killed.
3000
3000
Emerald Ring
Emerald Ring
Magical Power and Attack Speed.
690
Magical Power +20
Attack Speed +5%
2280
2125
1075
690
Emerald Talisman
Emerald Talisman
PASSIVE - Regenerates 2% of your max health every 8 seconds.
1480
Health +100
Magical Protection +50
HP5 +15
MP5 +6
2250
2525
2150
1480
1225
725
Enchanted Buckler
Enchanted Buckler
Physical Power and Magical Protection.
820
Physical Power +10
Magical Protection +10
2400
2250
2400
1450
820
Enchanted Ring
Enchanted Ring
Magical Power and Attack Speed.
1075
Magical Power +30
Attack Speed +10%
2280
2125
1075
690
Enchanted Spear
Enchanted Spear
Magical Power and Penetration.
1400
Magical Power +30
Magical Penetration +10
2050
2150
2350
1500
1400
1450
760
Enchanted Trinket
Enchanted Trinket
Magical Power and Magical Lifesteal.
1000
Magical Power +30
Mana +100
Magical Lifesteal +10%
2600
2300
1820
2400
1000
1370
540
Enfeebling Curse
Enfeebling Curse
Using this item reduces all enemy gods ground speed by 40% in a 55 foot radius around you for 5 seconds. It will also reduce attack speed by 30% for the duration. Cooldown - 60s.
900
900
900
600
300
Ethereal Staff
Ethereal Staff
PASSIVE - 2% of your maximum health is converted to magical power.
2700
Magical Power +30
Health +600
Mana +300
2850
2650
2700
2660
1450
1530
700
Eye of Providence
Eye of Providence
This is an item that allows you to place a ward every 90 seconds, allowing you to see normal enemy movements where you place it. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
300
900
600
300
Fatalis
Fatalis
Attack speed and Movement Speed.
1150
Attack Speed +20%
Movement Speed +7%
2140
1850
2200
1150
1150
1250
580
Fist of the Gods
Fist of the Gods
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Objectives and Pets are always hit. Also, all enemies will be stunned for 1s in the radius. Cooldown - 90s.
900
900
900
600
300
Frostbound Hammer
Frostbound Hammer
PASSIVE - Enemies hit by your basic attacks will move 30% slower for 2 seconds.
2300
Health +400
Physical Power +25
2300
2050
1350
1050
750
Gem of Isolation
Gem of Isolation
PASSIVE - Enemies hit by your damaging abilities will move 25% slower for 2 seconds.
2850
Magical Power +70
Health +250
Mana +250
2850
2650
2700
2660
1450
1530
700
Girdle of Inner Power
Girdle of Inner Power
Using this item gives the owner a +20% Physical and Magical Power buff for 10 seconds. You also gain +10% physical and magical penetration. Cooldown - 60s.
600
600
600
400
200
Girdle of Might
Girdle of Might
Using this item gives all allied gods in a 70 ft radius a +10% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
200
600
600
400
200
Girdle of Power
Girdle of Power
Using this item gives all allied gods in a 70 ft radius a +15% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
400
600
600
400
200
Girdle of Support
Girdle of Support
Using this item gives all allied gods in a 70 ft radius a +20% Physical and Magical Power buff for 10 seconds. Cooldown - 60s.
600
600
600
400
200
Golden Bow
Golden Bow
PASSIVE - All basic attacks will also hit enemies within a 15 ft radius of the target for 50% of the damage.
2330
Physical Power +35
Critical Strike Chance +10%
Movement Speed +5%
2330
3150
2755
2900
1300
1500
670
Golden Sash
Golden Sash
Magical Power and Health.
1450
Magical Power +30
Health +200
Mana +200
2850
2650
2700
2660
1450
1530
700
Greater Aegis
Greater Aegis
Using this item makes you invulnerable to damage for 2s, preventing you from taking action. After the invulnerability fades, you gain a 20% damage reduction buff for 4s. This can be used even while under the effects of crowd-control. Cooldown - 120s.
900
900
900
600
300
Greater Blink
Greater Blink
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 3s before it can be used. Also, you gain 40% movement speed for 1s after blinking. Cooldown - 45s.
900
900
900
600
300
Greater Meditation
Greater Meditation
Using this item heals the owner's mana by 75% of their maximum mana and gives them 45 MP5 for 60 seconds. This also heals the owner for 30% of their missing health. Cooldown - 120s.
900
900
900
600
300
Greater Providence
Greater Providence
This is an item that allows you to place a sentry ward every 60 seconds, allowing you to see normal enemy movements and wards where you place it. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
900
900
600
300
Greater Purification
Greater Purification
Using this item removes crowd control effects and makes you immune to new ones for 3s. This also reduces all god cooldowns by 5 seconds. Cooldown - 90s.
900
900
600
300
Greater Sprint
Greater Sprint
Using this item increases your ground speed by 40% for 6s. It also makes you immune to slows for the duration, and you no longer have the movement penalty while firing. Cooldown - 60s.
900
900
900
600
300
Guard Boots
Guard Boots
+12% Movement Speed
900
Health +50
2150
2090
1700
2140
1000
900
300
Guard Boots
Guard Boots
+12% Movement Speed.
900
Health +50
1925
1875
1700
2140
1000
900
300
Hand of the Gods
Hand of the Gods
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Objectives and Pets are always hit. Cooldown - 90s.
300
900
900
600
300
Hastened Fatalis
Hastened Fatalis
PASSIVE - When a basic attack hits a target, the attacking movement speed debuff is removed from you for 1 second.
2140
Attack Speed +30%
Movement Speed +10%
2140
1850
2200
1150
1150
1250
580
Healing Potion
Healing Potion
This consumable heals 250 health over 25 seconds.
50
50
Heartseeker
Heartseeker
PASSIVE - You gain +1 Physical Power per stack. You receive 2 stacks for a god kill and 1 stack for a minion kill. The stacks are halved on death. (max. 50 stacks)
1950
Physical Power +25
Movement Speed +8%
1950
2600
2850
1230
1715
1400
650
Heavenly Agility
Heavenly Agility
Using this item buffs all allies ground speed by 40% in a 70 foot radius for 6 seconds and makes them immune to slows. Their healing is also increased by 25% for the duration. Cooldown - 90s.
900
900
900
600
300
Heavy Hammer
Heavy Hammer
PASSIVE - Enemies hit by your basic attacks will move 25% slower for 1 second.
1350
Health +200
Physical Power +18
2300
2050
1350
1050
750
Heavy Mace
Heavy Mace
Physical Power and Penetration.
1550
Physical Power +25
Physical Penetration +10
2050
2400
2440
1450
1550
750
Hidden Dagger
Hidden Dagger
Physical Power and Critical Chance.
670
Physical Power +10
Critical Strike Chance +5%
2330
3150
2755
2900
1300
1500
670
Hide of the Nemean Lion
Hide of the Nemean Lion
PASSIVE - Reflects 20% of all basic attack damage back to the attacker as magical damage.
2250
Health +200
Physical Protection +80
2550
2850
2250
2250
1400
725
Hide of the Urchin
Hide of the Urchin
PASSIVE - You gain +2 protections for each god kill or assist (max 10 stacks).
2500
Physical Protection +45
Magical Protection +45
Health +250
Mana +250
2460
2100
2500
1515
1360
1715
830
Hunter's Bow
Hunter's Bow
Attack Speed
1000
Attack Speed +25%
1650
2650
1000
1350
600
Hydra's Lament
Hydra's Lament
PASSIVE - For 5s after using an ability, your next basic attack will deal an additional 50% of your physical power as physical damage. The effect applies every 4 seconds.
2850
Physical Power +50
Cooldown Reduction +15%
1950
2600
2850
1230
1715
1400
650
Hydra's Star
Hydra's Star
PASSIVE - For 5s after using an ability, your next basic attack will deal an additional 25% of your physical power as physical damage. The effect applies every 4 seconds.
1400
Physical Power +30
Cooldown Reduction +10%
1950
2600
2850
1230
1715
1400
650
Ichaival
Ichaival
PASSIVE - Every successful basic attack increases your Physical Power by 10 and reduces your target's Physical Power from items by 10, for 3s (Max 3 Stacks).
1650
Attack Speed +30%
1650
2650
1000
1350
600
Imperial Helmet
Imperial Helmet
Magical Power and Physical Protection
750
Magical Power +10
Physical Protection +10
3250
1900
1250
750
Improved Aegis
Improved Aegis
Using this item makes you invulnerable to damage for 1.5s, preventing you from taking action. Cooldown - 150s.
600
900
900
600
300
Improved Blink
Improved Blink
Using this item will allow you to teleport short distances instantly. You must have not dealt or taken damage for 4s before it can be used. Cooldown - 60s.
600
900
900
600
300
Improved Meditation
Improved Meditation
Using this item heals the owner's mana by 75% of their maximum mana and gives them 30 MP5 for 30 seconds. Cooldown - 120s.
600
900
900
600
300
Improved Providence
Improved Providence
This is an item that allows you to place a ward every 60 seconds, allowing you to see normal enemy movements where you place it. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
600
900
600
300
Improved Purification
Improved Purification
Using this item removes crowd control effects and makes you immune to new ones for 2s. Cooldown - 135s.
600
900
600
300
Improved Shell
Improved Shell
Using this item gives the owner and his allies a +30 protections buff for 5 seconds. Cooldown - 90s.
600
900
900
600
300
Improved Sprint
Improved Sprint
Using this item increases your ground speed by 35% for 5s. It also makes you immune to slows for the duration. Cooldown - 60s.
600
900
900
600
300
Improved Teleport
Improved Teleport
Using this item allows you to teleport to any allied tower while being unable to move. Any damage interrupts the teleport. Cooldown - 180s.
600
900
900
1100
600
300
Iron Mail
Iron Mail
Physical Protection and Health.
725
Health +100
Physical Protection +20
2550
2850
2250
2250
1400
725
Jade Mountain Helm
Jade Mountain Helm
Magical Power and Physical Protection
1250
Magical Power +20
Physical Protection +20
3250
1900
1250
750
Jotunn's Wrath
Jotunn's Wrath
PASSIVE - Your ability cooldowns are reduced by 25%.
2440
Physical Power +40
Mana +150
Physical Penetration +11
2050
2400
2440
1450
1550
750
Light Blade
Light Blade
Increased attack speed.
700
Attack Speed +10%
2200
3050
1850
1250
1075
700
Lost Artifact
Lost Artifact
Magical Power and MP5.
600
Magical Power +15
MP5 +5
3320
2400
1900
1900
1150
600
Mace
Mace
Physical Power and Penetration.
750
Physical Power +15
2050
2400
2440
1450
1550
750
Magic Focus
Magic Focus
Magical Power and Penetration.
760
Magical Power +25
2050
2150
2350
1500
1400
1450
760
Magic Shoes
Magic Shoes
+12% Movement Speed
1000
Magical Power +20
Mana +100
1925
1875
1700
2140
1000
900
300
Magi's Blessing
Magi's Blessing
PASSIVE - Absorbs a single hard crowd control or Root effect once every 45 seconds. When this occurs, the owner also receives 1s of cc immunity.
2100
Physical Protection +15
Magical Protection +15
Health +350
Crowd Control Reduction +40%
2460
2100
2500
1515
1360
1715
830
Magi's Cloak
Magi's Cloak
Periodically absorbs a hard crowd control effect
1360
Physical Protection +10
Magical Protection +10
Health +200
Crowd Control Reduction +20%
2460
2100
2500
1515
1360
1715
830
Mail of Renewal
Mail of Renewal
PASSIVE - You gain 10% of your maximum health and mana over the next 5 seconds when you get a kill or assist against an enemy god.
2415
Physical Protection +40
Health +300
Cooldown Reduction +10%
2300
2415
1100
1515
555
Malice
Malice
PASSIVE - If your basic attack crits, you deal an additional +75% of your total power as physical damage over the next 3s. Additional crits refresh this effect.
2900
Physical Power +50
Critical Strike Chance +20%
2330
3150
2755
2900
1300
1500
670
Mana Potion
Mana Potion
This consumable heals 150 mana over 25 seconds.
50
50
Mark of the Vanguard
Mark of the Vanguard
PASSIVE - All damage taken is reduced by 5.
800
Physical Protection +5
Magical Protection +5
Health +100
800
Meditation
Meditation
Using this item heals the owner's mana by 75% of their maximum mana and gives them 15 MP5 for 15 seconds. Cooldown - 120s.
300
900
900
600
300
Midas' Boots
Midas' Boots
+18% Movement Speed. PASSIVE - Gold per 5 is increased by 5.
1700
Health +100
Mana +100
2150
2090
1700
2140
1000
900
300
Midas' Boots
Midas' Boots
+18% Movement Speed. PASSIVE - Gold per 5 is increased by 5.
1700
Health +100
Mana +100
1925
1875
1700
2140
1000
900
300
Midgardian Mail
Midgardian Mail
PASSIVE - When hit by a basic attack, there is a 30% chance to slow your enemy's movement and attack speeds by 30% for 2 seconds.
2250
Health +350
Physical Protection +60
2550
2850
2250
2250
1400
725
Morningstar
Morningstar
Physical Power and Movement Speed.
650
Physical Power +10
1950
2600
2850
1230
1715
1400
650
Morningstar of Speed
Morningstar of Speed
Physical Power and Movement Speed.
1230
Physical Power +15
Movement Speed +6%
1950
2600
2850
1230
1715
1400
650
Multi Potion
Multi Potion
This consumable heals 125 health and 75 mana over 25 seconds
50
50
Mystical Mail
Mystical Mail
AURA - Deals 40 magical damage per second to enemies within 25 units.
2850
Health +300
Physical Protection +60
2550
2850
2250
2250
1400
725
Ninja Tabi
Ninja Tabi
+18% Movement Speed. PASSIVE - You gain +15% Cooldown Reduction.
2090
Physical Power +30
Attack Speed +9%
2150
2090
1700
2140
1000
900
300
Obsidian Shard
Obsidian Shard
PASSIVE - You gain +33% Magical Penetration.
2050
Magical Power +70
2050
2150
2350
1500
1400
1450
760
Odysseus' Bow
Odysseus' Bow
PASSIVE - Every basic attack has a 25% chance to trigger chain lightning, damaging the target and up to 4 nearby enemies for 30 damage +50% of your total physical power. This cannot trigger more than once every 1s.
2650
Attack Speed +40%
1650
2650
1000
1350
600
Pestilence
Pestilence
AURA - The healing and regeneration of enemies within 55 units is reduced by 20%.
2150
Magical Protection +65
Health +300
2250
2525
2150
1480
1225
725
Polynomicon
Polynomicon
PASSIVE - Using an ability gives your next basic attack within the next 5 seconds +50% of your magical power as additional magical damage. The effect can only apply once every 4 seconds.
2300
Magical Power +75
Mana +300
Magical Lifesteal +10%
2600
2300
1820
2400
1000
1370
540
Potion of Magical Might
Potion of Magical Might
This consumable increases your magical power by 50 for 5 minutes or until you are killed.
450
450
Potion of Physical Might
Potion of Physical Might
This consumable increases your physical power by 20 for 5 minutes or until you are killed.
450
450
Protected Recall
Protected Recall
Using this item allows you to recall faster without being interrupted by damage or CC while being unable to move. Cooldown - 120s.
900
900
900
1100
600
300
Purification Beads
Purification Beads
Using this item removes crowd control effects and makes you immune to new ones for 1s. Cooldown - 180s.
300
900
600
300
Pythagorem's Piece
Pythagorem's Piece
AURA - +20 Magical Power and 10% Magical Lifesteal to all allies within 70 units.
2600
Mana +300
Magical Power +70
Magical Lifesteal +15%
2600
2300
1820
2400
1000
1370
540
Qin's Sais
Qin's Sais
PASSIVE - On basic attack hits, deal physical damage equal to 5% of the target's maximum health. This only affects gods.
3050
Physical Power +30
Attack Speed +25%
2200
3050
1850
1250
1075
700
Radiant Orb
Radiant Orb
Magical Power and MP5.
1150
Magical Power +30
Mana +150
MP5 +5
3320
2400
1900
1900
1150
600
Rage
Rage
PASSIVE - If your basic attack does not crit, your critical strike chance increases by 10% (max. 5 stacks). Resets on successful crit.
2755
Physical Power +30
Critical Strike Chance +30%
2330
3150
2755
2900
1300
1500
670
Rage of the Gods
Rage of the Gods
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Objectives and Pets are always hit. Cooldown - 60s.
600
900
900
600
300
Reinforced Greaves
Reinforced Greaves
+18% Movement Speed / +26% Movement Speed while out of combat. PASSIVE - Resolve - 30% reduction to all crowd control durations.
2140
Physical Protection +25
Magical Protection +25
Health +50
2150
2090
1700
2140
1000
900
300
Reinforced Greaves
Reinforced Greaves
+18% Movement Speed / +26% Movement Speed while out of combat. PASSIVE - Resolve - 30% reduction to all crowd control durations.
2140
Physical Protection +25
Magical Protection +25
Health +50
1925
1875
1700
2140
1000
900
300
Restored Artifact
Restored Artifact
Magical Power and MP5.
1900
Magical Power +50
MP5 +10
3320
2400
1900
1900
1150
600
Rod of Asclepius
Rod of Asclepius
AURA - The healing and health regeneration of allies within 70 units is increased by 15%.
2660
Magical Power +75
Health +200
Movement Speed +10%
2850
2650
2700
2660
1450
1530
700
Rod of Healing
Rod of Healing
Magical Power and Health.
1530
Magical Power +45
Health +150
Movement Speed +7%
2850
2650
2700
2660
1450
1530
700
Rod of Tahuti
Rod of Tahuti
PASSIVE - Increases magical power by 25%.
3320
Magical Power +125
MP5 +15
3320
2400
1900
1900
1150
600
Round Shield
Round Shield
Physical Power and Physical Protection.
890
Physical Power +15
Physical Protection +5
2700
2700
1500
1610
890
Runeforged Hammer
Runeforged Hammer
PASSIVE - 15% of your physical protection is converted to physical power.
2050
Physical Protection +55
Health +350
2300
2050
1350
1050
750
Runic Shield
Runic Shield
PASSIVE - When hit by an ability, your magical protection increases by 30 for 5 seconds. Can only occur once every 20 seconds.
2400
Physical Power +25
Magical Protection +70
2400
2250
2400
1450
820
Salvation
Salvation
Using this item gives the owner 45 MP5 for 60 seconds and heals the owner and his teammates mana by 35% of their maximum mana. This also heals the owner and his teammates for 15% of the owner's maximum health. Cooldown - 120s.
900
900
900
600
300
Sentry Ward
Sentry Ward
This is a ward that allows you to see enemy movements and other wards within 60 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed. Can only carry one at a time.
135
135
Shell
Shell
Using this item gives the owner and his allies a +15 protections buff for 5 seconds. Cooldown - 90s.
300
900
900
600
300
Shell of Absorption
Shell of Absorption
Using this item gives the owner and his allies a +45 protections buff for 5 seconds. Also, all damage taken is reduced by 15%. Cooldown - 90s.
900
900
900
600
300
Shield of Regrowth
Shield of Regrowth
PASSIVE - When hit by an ability, your HP5 is increased by 100% for 5 seconds. Can only occur once every 20 seconds.
2250
Physical Power +25
Magical Protection +60
HP5 +15
2400
2250
2400
1450
820
Shielded Teleport
Shielded Teleport
Using this item allows you to teleport to any allied tower or ward, without damage interruption, while being unable to move. You are still interrupted by hard crowd control. Cooldown - 120s.
900
900
900
1100
600
300
Shifter's Shield
Shifter's Shield
PASSIVE - While over 50% health, you gain +20 Physical Power. While under 50% health, you gain +20 protections.
2700
Physical Power +40
Physical Protection +15
Magical Protection +15
2700
2700
1500
1610
890
Shoes
Shoes
+6% Movement Speed.
300
1925
1875
1700
2140
1000
900
300
Shoes of Focus
Shoes of Focus
+18% Movement Speed. PASSIVE - You gain +15% Cooldown Reduction.
1875
Magical Power +50
Mana +250
1925
1875
1700
2140
1000
900
300
Shoes of the Magi
Shoes of the Magi
+18% Movement Speed. PASSIVE - You gain +15 Magical Penetration.
1925
Magical Power +50
Mana +250
1925
1875
1700
2140
1000
900
300
Short Bow
Short Bow
Attack Speed
600
Attack Speed +15%
1650
2650
1000
1350
600
Short Sword
Short Sword
Physical Power and Critical Chance.
1500
Physical Power +20
Critical Strike Chance +10%
2330
3150
2755
2900
1300
1500
670
Silver Breastplate
Silver Breastplate
Physical Protection.
1100
Mana +300
Physical Protection +35
2300
2415
1100
1515
555
Silver Mail
Silver Mail
Physical Protection.
1515
Physical Protection +25
Health +200
Cooldown Reduction +7%
2300
2415
1100
1515
555
Silver Talisman
Silver Talisman
Health and Magical Protection.
1225
Health +200
Magical Protection +45
2250
2525
2150
1480
1225
725
Smithy's Hammer
Smithy's Hammer
Converts Health or Protection to Physical Power
1050
Physical Protection +25
Health +250
2300
2050
1350
1050
750
Soul Eater
Soul Eater
AURA - +10 Physical Power and +10% Physical Lifesteal to all allies within 70 units.
2000
Health +300
Physical Lifesteal +15%
Attack Speed +10%
2050
2625
2000
1465
1100
650
Soul Reaver
Soul Reaver
PASSIVE - When a god takes damage from your abilities, they take 15% of their maximum health in additional damage. If multiple gods are hit, the damage is applied to the one with the greatest maximum health. This can only occur once every 60 seconds.
2940
Magical Power +100
Mana +300
2650
2940
1590
700
Soul Reliquary
Soul Reliquary
Magical Power and Mana.
700
Magical Power +30
Mana +75
2650
2940
1590
700
Soul Trap
Soul Trap
Magical Power and Mana.
1590
Magical Power +65
Mana +125
2650
2940
1590
700
Sovereignty
Sovereignty
AURA - The Magical and Physical Protections of allies within 70 units are increased by 20.
2550
Health +400
Physical Protection +65
2550
2850
2250
2250
1400
725
Spear of the Magus
Spear of the Magus
PASSIVE - Enemies hit by your damaging abilities have their magical protection reduced by 10 and an additional 10% for 5 seconds (maximum 2 stacks).
2150
Magical Power +40
Magical Penetration +15
2050
2150
2350
1500
1400
1450
760
Spell Focus
Spell Focus
PASSIVE - You gain +22% Magical Penetration.
1500
Magical Power +45
2050
2150
2350
1500
1400
1450
760
Spiked Gauntlet
Spiked Gauntlet
Gain Physical Lifesteal.
650
Physical Lifesteal +7%
2050
2625
2000
1465
1100
650
Spiked Shell
Spiked Shell
Using this item gives the owner and his allies a +45 protections buff for 5 seconds. Also, 10% of the damage taken is reflected back to the damaging god. Cooldown - 90s.
900
900
900
600
300
Spiked Shield
Spiked Shield
PASSIVE - Reduces the Physical Protection of enemies within 55 units by 8.
1610
Physical Power +20
Physical Protection +30
2700
2700
1500
1610
890
Spirit Robe
Spirit Robe
PASSIVE - You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control ability. This can only occur once every 10 seconds.
2460
Physical Protection +10
Magical Protection +55
Health +125
Cooldown Reduction +10%
2460
2100
2500
1515
1360
1715
830
Sprint
Sprint
Using this item increases your ground speed by 30% for 4s. Cooldown - 60s.
300
900
900
600
300
Steel Mail
Steel Mail
Physical Protection and Health.
1400
Health +200
Physical Protection +40
2550
2850
2250
2250
1400
725
Stone of Gaia
Stone of Gaia
PASSIVE - Regenerates 2% of your max health every 5 seconds.
2250
Health +100
Magical Protection +70
HP5 +25
MP5 +10
2250
2525
2150
1480
1225
725
Talisman
Talisman
Health and Magical Protection.
725
Health +100
Magical Protection +25
2250
2525
2150
1480
1225
725
Talon Trinket
Talon Trinket
Magical Power and Magical Lifesteal.
1370
Magical Power +60
Magical Lifesteal +8%
2600
2300
1820
2400
1000
1370
540
Teleport
Teleport
Using this item allows you to teleport to any allied tower while being unable to move. Any damage interrupts the teleport. Cooldown - 240s.
300
900
900
1100
600
300
Teleport to Gods
Teleport to Gods
Using this item allows you to teleport to any allied god while being unable to move. Any damage interrupts the teleport. Cooldown - 240s.
1100
900
900
1100
600
300
Telkhines Ring
Telkhines Ring
PASSIVE - Your basic attack hits deal 40 additional magical damage to the target.
2125
Magical Power +45
Magical Protection +30
Attack Speed +10%
2280
2125
1075
690
The Executioner
The Executioner
PASSIVE - Basic attacks against an enemy reduce your target's Physical Protection by 8% and an additional 6 points for 3 seconds (max 3 stacks).
2200
Physical Power +30
Attack Speed +25%
2200
3050
1850
1250
1075
700
Throwing Dagger
Throwing Dagger
PASSIVE - All basic attacks will also hit enemies within a 15 ft radius of the target for 25% of the damage.
1300
Physical Power +22
Critical Strike Chance +7%
2330
3150
2755
2900
1300
1500
670
Tiny Trinket
Tiny Trinket
Magical Power and Magical Lifesteal.
540
Magical Power +20
Magical Lifesteal +4%
2600
2300
1820
2400
1000
1370
540
Titan's Bane
Titan's Bane
Passive: All of your physical attacks gain 33% Physical Penetration.
2050
Physical Power +30
2050
2400
2440
1450
1550
750
Tower Shield
Tower Shield
Physical Power and Physical Protection.
1500
Physical Power +30
Physical Protection +10
Magical Protection +10
2700
2700
1500
1610
890
Transcendence
Transcendence
PASSIVE - You permanently gain 15 mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill (max 50 stacks). Additionally, 3% of your mana is converted to physical power.
2600
Physical Power +35
Mana +300
MP5 +6
1950
2600
2850
1230
1715
1400
650
Uncommon Sash
Uncommon Sash
Magical Power and Health.
700
Magical Power +20
Health +100
2850
2650
2700
2660
1450
1530
700
Vampiric Shroud
Vampiric Shroud
PASSIVE - Killing an enemy restores 10 health and mana.
800
Magical Power +20
Health +100
MP5 +5
800
Void Shield
Void Shield
PASSIVE - Reduces the Physical Protection of enemies within 55 units by 15.
2700
Physical Power +25
Physical Protection +50
2700
2700
1500
1610
890
Void Stone
Void Stone
AURA - Reduces the Magical Protection of enemies within 55 units by 15.
2350
Magical Power +40
Magical Protection +50
2050
2150
2350
1500
1400
1450
760
Ward
Ward
This is a ward that allows you to see normal enemy movements with 60 units. It does respect line of sight and can't see through walls or stealth. It remains for 3 minutes or until killed.
50
50
Ward Stone
Ward Stone
AURA - Reduces the Magical Protection of enemies within 55 units by 8.
1450
Magical Power +30
Magical Protection +30
2050
2150
2350
1500
1400
1450
760
Warded Shield
Warded Shield
Additional protection when hit by damaging ability
1450
Physical Power +15
Magical Protection +40
2400
2250
2400
1450
820
Warlock's Sash
Warlock's Sash
PASSIVE - You permanently gain +3 Health and +.6 Magical Power per stack, and receive 5 stacks for a god kill and 1 stack per minion kill. (max. 100 stacks)
2650
Magical Power +50
Health +300
Mana +400
2850
2650
2700
2660
1450
1530
700
Warrior Tabi
Warrior Tabi
+18% Movement Speed. PASSIVE - You gain +15 Physical Penetration.
2150
Physical Power +30
Attack Speed +9%
2150
2090
1700
2140
1000
900
300
Warrior's Bane
Warrior's Bane
Physical Power and Penetration.
1450
Physical Power +20
Physical Penetration +22%
2050
2400
2440
1450
1550
750
Watcher's Gift
Watcher's Gift
PASSIVE - When a friendly god kills a lane minion near you, you also gain the last hit bonus. Also, your gold per 5 is increased by 1.
800
Health +100
HP5 +10
MP5 +5
800
Weakening Curse
Weakening Curse
Using this item reduces all enemy gods ground speed by 40% in a 55 foot radius around you for 5 seconds. Their healing is also reduced by 100% for the duration. Cooldown - 60s.
900
900
900
600
300
Winged Blade
Winged Blade
PASSIVE - When hit by a slow, you are immune to slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.
1850
Health +350
Cooldown Reduction +10%
Attack Speed +10%
Movement Speed +10%
2140
1850
2200
1150
1150
1250
580
Witchblade
Witchblade
AURA - All enemies within 55 units have their attack speed reduced by 15% and their Physical Power reduced by 25.
2200
Physical Protection +45
Movement Speed +15%
Attack Speed +15%
2140
1850
2200
1150
1150
1250
580
Wrath of the Gods
Wrath of the Gods
Using this item deals 480 damage, in a 15 unit radius, to a maximum of 3 enemy minions or jungle monsters. Objectives and Pets are always hit. This will automatically kill the Fire Giant or Gold Fury if they are at or below 25% health. Cooldown - 60s.
900
900
900
600
300